Traveller
Combination Bonus Pack #3
5 new, unused Traveller goodies at a special Price ************************************************
GDW 254 Alien Module 1 - AslanA Proud Warrior Race
GDW 328 Best of the Journal Volume 2Selected Articles collected from Journal of the Travellers' Aid Society issues 5-8GDW 335 Best of the Journal Volume 3Selected Articles collected from Journal of the Travellers' Aid Society issues 9-12GDW 342 Best of the Journal Volume 4Selected Articles collected from Journal of the Travellers' Aid Society issues 13-16JG 490 Glimmerdrift Reaches Sector Guide & Campaign SettingJG 720 Rogue Moon of Spinstorme Star Commando Raid on the Mysterious Fortress *************************************************
Alien Module 1 AslanAdventure and Intrigue with a Proud Warrior Race Spinward of the Imperium, a race of ferocious carnivores has evolved to intelligence and rules hundreds of star systems. They are the Aslan, interstellar neighbors of the Imperium. This warrior race has long been a mystery to the ordinary human, and now it is possible to learn more about their culture and society. Aslan, Traveller Alien Module 1, describes in detail this alien race, its home world, and its star faring society. This Alien Module includes: Aslan History and Culture: Detailed essays on the nature of the Aslan, their culture, their behavior, and their society. Aslan Character Generation: Seven basic careers, plus six more derived from Citizens. Careers include Space Service, Military Service, Wanderers, Management, and Outcasts. Additional careers include Pirates, Belters, Envoys, Flyers, Medics and Scientists. Also included are details and modifications to standard systems to allow Aslan to be generated as Imperial citizens. Advanced Character Generation: Character and skill tables for Mercenary and High Guard (you must have the Mercenary and High guard booklets to make full use of them). World Generation: Tables and rules for Aslan worlds, governments, bases, law and tech levels. Fast and easy generation of Aslan names and words to add depth to any Aslan adventure. Aslan Encounters: Patrons and random encounter lists for ventures into Aslan territory. Weapons: Aslan personal weapons defined and described. The Aslan Hierate: Basic multi-sector map of Aslan territory showing its relationship to the Imperium. Sectors are named in Aslan, with Imperial names where applicable. A Quest: One Aslan, accompanied by his family, has set off to find his brother’s ihatei, his second son, the heir to their influential clan’s power. The adventure takes him, his family, and ultimately a crew of human adventures deep into Aslan territory, all the while pursued by assassins. More than a rousing adventure, this quest allows players and referee to actually participate in an alien culture, using the background and data provided to more effectively roleplay with nonhuman characters. Designed by J. Andrew Keith, John Harshman and Marc W. Miller This is a new, unused copy that has spent its life in a warehouse. GDW254 c1984 44pp
Best of the Journal Volume 2Selected Articles collected from Journal of the Travellers' Aid Society issues 5-8 Contents
Amber Zone (Complete ready-to-use Adventures) Ticket to Swords (by Roberto Camino. Mercenary jeopardy: Who do you believe? Who can you trust? ) Foodrunner (by Mike Metlay A simple crew and carry job could earn you a ship of your own! It’s only food! What could go wrong?) A Dagger at Efate (by John Lewis. You don’t have a choice: Something is very “wrong” with the Mercenary Cruiser dagger and regulations have been invoked requiring you to investigate and render assistance.) Scam (by Loren Wiseman Such a deal! Not exactly legal, but when you are desperate, any job that could prove lucrative is worth considering.) Pursue and Destroy (by Frank Chadwick. The life of a mercenary isn’t always easy, particularly when “testimony” by the bad guys, causes your other units to be overwhelmed and killed. How do you and your small group escape the injustice and with your lives intact? Includes: Special Weapons and Vehicle Specifications.) Crystals from Dinom (by Marc Miller. As always, sounds simple: Just because there was this little “revolution” the location of a stash of critical zuchai crystals has become “unknown”. You only have to find the local corporation office and its records to find the location of this important stockpile. Find it and protect the ships when they load it out. How easy is that?) Loggerheads (by Ian Delaney Giant trees in giant forests need giant logging machines to clear them for cultivation. Oops! This one as “kind of” stopped responding and seems to be headed for a major city. It is likely the city will be harvested, just like the forest, if your group can’t stop it. Um, why does that giant “logging machine” have gun turrets on it?) The Werewolf Disease (by Anders Blix A week ago, a young lab technician was accidentally infected with an experimental virus. He suddenly turned ill and in a terrible rage, he broke out of the hospital and fled to the wilderness. The group’s task is very simple: They are to find, catch and bring this poor man in so he can be helped.) Contact! (New Aliens) Vargr (by Loren Wiseman, Frank Chadwick & John Harshman Includes: Society; Government; Vargr in the Empire; Playing the Vargr; Refereeing Vargr) Aslan (by Loren Wiseman, William H and J. Andrew Keith. Includes: History; Society; Government; Military; Aslan in the Empire; Playing the Aslan; Character Generation; Aslan Names) Feature Articles Speculation without a Starship (A commerce career without a ship by Loren Wiseman. You can still be a wheeler-dealer without a ship. ) The Umpire Strikes Back! (Refereeing Traveller by J. Andrew Keith. Discussion and tips for best practices when running Traveller games. ) The Imperial Interstellar Scout Service (by Loren Wiseman & Marc Miller Includes The Survey Office; Detached duty Office; Communication Office; Exploration Office; Operations Office; Technical Office) R & R (Rest & Relaxation) (by Terrence McInnes. This article is a look at some ways crewmembers and others can spend their pay in pursuit of leisure. Includes Startown; Central City; Dining; Drinking; Crime) Traveller Stock Exchange (by Stan Mullins. A freewheeling intergalactic stock exchange can be an exciting source of financial gain or loss in a Traveller campaign. This will help the GM design a stock market simulation and determine price movement within his/her Traveller campaign) Features From the Management The Bestiary: Dolphins (by Roger Moore They’re smarter than you look! Includes Skills; Skills Tables; Tactics; Equipment) Ship’s Locker: LSP Pressurized Shelter (by Marc Miller Just the thing to save one’s bacon and sanity on an inhospitable world.) Ship’s Locker: Lifeboats, Rescue Ball (by Loren Wiseman. A true life saver) Blank World Map Grid (IS form 8) Blank Subsector Map Grid (TAS form 6)
This is a new, unused copy that has spent its life in a warehouse. It may have some warehouse wear and staple rust. The inside is clean, unmarked and guaranteed complete. GDW328 1981 half size, 48pp
Best of the Journal Volume 3Selected Articles collected from Journal of the Travellers' Aid Society issues 9-12 Contents
Amber Zone (Complete ready-to-use Adventures) Thunder on Zyra (Mercenary action by Roger Moore) Coup D’état (Protect the Princes by Loren Wiseman) Soft Bunk (Or "What to do when the Zhodani Attack" by Loren Wiseman) Geria Transfer (Intercept the Courier (sounds easy, eh?) by John M. Ford) Contact! (New Aliens) Virushi (Alien Supplement by Loren Wiseman & William H. Keith, Jr. At 1.8 meters tall at the shoulder and massing close to 1000 kilos, these are among the largest intelligent races known to the Imperium. Gigantic, smart but extremely non-violent. Includes: Society, Refereeing the Virushi; Playing the Virushi. ) Newts (Upright, bipedal, homoeothermic aliens from the Lentuli subsector by Loren Wiseman & William H. Keith, Jr. Their skin must be kept constantly moist. Includes: History; Society; Government; Refereeing Newts) Feature Articles Medical Treatment in Traveller (Rules Supplement by Terry McInnes & Marc Desmond. Adventuring is dangerous business. Characters die and wounds are often suffered. Referees and players who wish to have a more sophisticated system of dealing with wounds, one that brings the various levels of medical skill into use, may use these rules as an alternative to those presented in book 1. Includes Wounds, Additional Wound Effects, Medical Treatment, Healing, Death, Costs) The Care and Feeding of NPCs (Game Master Advice by J. Andrew Keith Extensive ideas on how NPCs (Non-Player characters) can be used to enliven the Traveller Scenario or campaign.) A Referee’s Guide to Planet building (A major Rules Supplement and guide by J. Andrew Keith) Archaic Missile Weapons (Rules Supplement by Frank Chadwick. Includes: Sling; Short, Long & Composite Bow; Heavy and Light Crossbow; Arquebus; Matchlock Musket; Wheelock Pistol; Flintlock Pistol, Musket, Rifle and Rifled Pistol; Percussion Rifle & Pistol; Descriptions; Range Table; Data Table) Features Bestiary: Ragfish & Bloodvarks (New creatures by William H. Keith, Jr. One plug-ugly critter useful as something to sell and something to kill with. The other is sometimes referred to as a "walking nose”) Bestiary: Tree Rat (A new critter by Roger Moore. Despite the "rat", they have proven quite popular pets in many places. ) Bestiary: Kian (Large herbivore grazers with a hardy nature very suitable for mounts and pack animals, by Roger Moore) Casual Encounter: Dev Landrel (Scientist/Archeologist by J. Andrew Keith) Casual Encounter: Glorinna Firella (Noble/Heiress by J. Andrew Keith)
This is a new unused copy that has spent its life in a warehouse. It may have some warehouse wear and staple rust. The inside is clean, unmarked and guaranteed complete. GDW335 1982 6 X 9 format, 48pp
Best of the Journal Volume 4Selected Articles collected from Journal of the Travellers' Aid Society issues 13-16 Contents
Amber Zone (Complete ready-to-use Adventures) Aces & Eights (by John M. Ford. High passage and a free stake to use, players are hired to catch a (possibly) cheating card-shark. Things get a little stick though when a deeper story of intrigue and a secret map emerge.)Chill (by John M. Ford You answer the advertisement for work and are introduced to a person wearing a breathing ask and a black cloak. You “simply” have to accompany this “cargo” to its destination and keep it secure. (Oh, and if you tamper with it, or open it or attempt to steal the very lucrative payment and flee, you will be hunted down and killed in a most unpleasant fashion. Cute!)Thoughtwaves (by John M. Ford. Brave Consulate-controlled space to rescue a group of scientists and their data. While not “illegal” in the strictest sense, the incursion is not sanctioned by the Imperium. The payments are nice though..)Last Flight of the Themis (by John M. Ford. The players must help the relatives of the crew of a mysteriously crashed Free Trader, prove it was no “accident”)Contact! (New Aliens) The Darrians (by Roger Moore. The Darrian Confederation is a loose organization of worlds in the Darrian subsector of the Spinward Marches. Includes: History; Society; Government and Military; Refereeing the Darrians)The Ael Yael (by William H. Keith & J. Andrew Keith The Ael Yael are among the few exceptions to the time-honored rule of sophontology stating that flying creatures because of body weight and brain size, and the metabolic requirements of both, will never evolve into intelligent species, Includes: History; Society; Referee’s Information )Feature Articles SuSAG (A megacorporation study - by Loren K. Wiseman Although no two megacorporations are exactly alike, there are enough similarities between to allow a study of one to serve as a study of all. The following general survey of the history, organization and activities of SuSAG will serve to illustrate how megacorporations operate and delineate their powers and limitations. Includes: History; Organization: The Divisions Policies and Goals; Corporate/Government Relations; SuSAG in the Spinward Marches; SuSAG in the Solomani Rim)Languages in Traveller (by Terry McInnes Disasters can result from misunderstandings caused by dialect and language differences as adventurers journey from world to world and interact with the local populations. Include Languages of the Imperium Exceptions; Skills Learning Languages; (Alternate) Languages; Referee’s Note; Language DM Matrix)Giving the Bank a Fighting Chance (by Jolly R. Blackburn. It may seem easy to skip out on your loan payments by simply moving to a different sub-sector with different banks; and it can be. Following is a method of dealing with skipping as is handled in my campaign as well as a possible new source of income and adventure for players. Includes: The Bank; Preventative Measures; Repos; The Repos’ Trade)High Guard: Optional Rules (by Stefan Jones. Includes Crew Casualties; Powering Down; Evacuation; Fighters)Features Casual Encounter: Finger (by John M. Ford, the “good drinking buddy” free trader with mysteries to explore)Bestiary: The Crested Jabberwock and Doyle's Eel (by John Marshall. Complete with pointy things and big teeth)Ship’s locker: Torches and Welding Equipment (by J. Andrew Keith. Tools to use and survive with. Includes Acetylene; Laser Welder; Portable Laser Welder)
This is a new, unused copy that has spent its life in a warehouse. It may have some warehouse wear and staple rust. The inside is clean, unmarked and guaranteed complete. GDW342 1982 half size, 48pp
Glimmerdrift ReachesCampaign Setting The 22" x 34" separate, three color map gives Stellar Locations, Political Divisions and Jump Routes. Eight significant planets are mapped in detail on the reverse of the map along with complete historical background and statistics on each. The second entry in the Gateway Quadrant Campaign, this product links with Crucis Margin, Ley Sector and Marantha-Alkahest Sector. The 32 page guide book contains detailed information on each of the 16 Subsectors with complete stats on each of the hundreds of systems. Background history is given on the current political situation, as well as Rumor and Encounter Charts. Campaign setting that described a star sector, covering 16 subsectors in brief and focusing on eight planets. The reaches are in the zone of mixed client states between the Imperium, the Hive Federation, and the K'kree. Includes encounter tables and rumors. This is a new, unused copy in original factory shrink wrap that has spent its life in a warehouse. Approved for use with Traveller JG490 1981, 32pp booklet, 22 X 34 double sided map
JG 720 Rogue Moon of Spinstorme Star Commando Raid on the Mysterious Fortress This 32 page adventure continues the Border Prowler Adventure Series as players investigate a mysterious ruined installation. All Maps and Encounter Tables are provided for this adventure in the rings and moons of a gas giant. Set in the Gateway Quadrant, this is the second in the series of independent linked modules. This product is designed to serve as an introductory scenario to campaign gaming and provides a complete set of pre-generated characters. Though intended to be played as the second in a series, this adventure can be played on its own or as part of a larger campaign. The same personnel and equipment is used for this as was used for Amycus Probe. New information is introduced into the ongoing plot. Complete personnel and equipment statistics are given for ships, assault shuttles and opposition forces. Contains 15mm deck plans for an Assault Shuttle. This is a sequel to Amycus Probe and is followed by Darlking Ship. Officially Approved for use With Traveller.
JG720 1981 ; 32pp
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This was a custom group of items put together as a special request for a customer and offered at a special price. These are all new, unused copies that have spent their life in a warehouse.
CECOMBO#3B multiple items - see list
There is no charge to ship this item to a domestic US address via the noted shipping process.
All other shipping (including Foreign) is dependent on the weight of the package, choice of service and distance shipped from zip code 14468. There are no additional discounts for combined shipping but we will always send a refund if estimated postage is less than expected.
This item would weigh just under 2.94 pounds (1.34 kg) when packaged for shipping.
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