Moon Patrol was released to arcades in 1982 by Irem and quickly became one of the most recognisable coin operated games of the early 1980s. It placed players in control of a lunar rover navigating the surface of the Moon while avoiding craters, mines, and incoming enemies. Its combination of shooting and obstacle jumping created a fast, rhythmic style of play that stood apart from many single-mechanic arcade games of the period.
One of the game’s most important technical achievements was its use of multi layer parallax scrolling. The foreground, midground, and background moved at different speeds, creating a convincing sense of depth that was rare in arcade hardware at the time. This visual effect gave the Moon’s surface a feeling of scale and motion that strongly influenced later side scrolling games.
The structure of Moon Patrol also introduced a sense of journey rather than simple repetition. Levels were presented as stages along a patrol route, with distance markers and checkpoints that gave players clear progress goals. This design helped make the game accessible while still challenging, encouraging repeat play without relying solely on increasing speed or enemy density.
Over time, Moon Patrol became a regular feature in arcades, home computer ports, and early consoles, spreading its influence well beyond its original cabinet. It is now remembered as a milestone in scrolling game design and as an example of how technical innovation could directly shape gameplay experience during the golden age of arcades.
Approx 6" wide and made from high-quality, recyclable PLA, this 3D printed model is both lightweight and durable, making it an ideal display piece for your desk, bookshelf, or gaming room.
Please note that as each piece is made to order, there may be slight variations in colour and finish.
Customisation Options:
We're happy to accommodate any special requests or customisations you may have in mind. Please don't hesitate to contact us with your ideas.
Free Postage within UK