You are purchasing two amazing out-of
print booster box from Star Wars: Customizable Card Game Limited Special
Edition. The box is still in its
original wrapper. This product has 30
packs per box and 9 cards per pack with the possibility of pulling a foil
card. All the cards are black bordered in the set. The box has pictures Han Solo appearing to
negotiate with one of the most notorious Star Wars characters Jabba the
Hut. Don't miss this chance to own two out of print boxes at an incredible price. This box is a must have for any
Star Wars CCG collector or any Star Wars fan.
Star Wars: Customizable Card Game (SW:CCG) is an
out-of-print customizable card game based on the Star Wars fictional
universe. It was created by Decipher, Inc., which also produced
the Star Trek Customizable Card Game and The Lord of
the Rings Trading Card Game. The game was produced from December 1995 until
December 2001.Operation and oversight of the game was then taken over by a
Decipher-created volunteer group called the Star Wars Customizable Card
Game Players Committee. To date, the Players Committee, or SWCCG PC, still
runs the game and creates new cards known as "virtual cards" that are
released online in PDF format, and can then be printed and played with. The
game can also be played online; two popular options are the
sites GEMP and Holotable.
Star
Wars CCG was first released in December
1995 after game play rights were purchased from a game designer. Over the
years, Decipher added 11 full expansions to the original card base, as well as
numerous smaller expansions, special purpose sets, and promotional releases.
The last set, Theed Palace, was offered in the fall of 2001. The game spanned
all of the classic Star Wars trilogy (A New Hope, The
Empire Strikes Back, and Return of the Jedi) as well as The
Phantom Menace. During several years of the game's run, between 1995 and
1998, it was a top-selling CCG, second only to Magic: The Gathering and
occasionally surpassing Magic, according to both InQuest and Scrye magazines.
Through
2020, SWCCG still has a very active playing community - both
at live local and major events and with online gaming. Despite the coronavirus
pandemic, SWCCG was played actively via GEMP with 160-250 games played per day
from March through December, including five “major events” - Match Play
Championship (April), Texas Mini-Worlds Players Championship (August-October)
European Cup (team-event) (October), the Online Championship Series
(February-November) and an unprecedented-in-size 97-player World Championship
Event in December, which spanned two weekends. The game is administered by a
Players' Committee, which interprets rules, organizes tournaments, and releases
"virtual expansions" which give alternate game text for existing
cards. The new "virtual cards" function as entirely new cards and
keep the game environment constantly evolving. The "virtual card"
overlays are available for free on the Players' Committee website, though
players must have the original card to use its "virtual" version. To
date, since the 2014 virtual card pool reset, the Players' Committee has
produced 14 virtual sets.
Gameplay
Each
game requires one player to play the light side of the Force while
the other plays the dark side. In friendly play, a player can specialize in one
side or the other, but for tournaments, players need both Dark and Light decks.
This two-sided aspect is rare in customizable card games (Star Wars: The Card
Game and Netrunner being the other notable examples). The action
of the game occurs at various "Location" cards (both interstellar and
planet-bound) familiar from the Star Wars Universe. Locations can be deployed
as the game progresses; furthermore, most locations come in both Dark and
Light-side flavors, and an on-the-table location can be "converted"
(changed to the other side) at any time. Most locations affect game play in
some way; all also provide "Force icons," which represent the amount
of "Force" a player can activate per turn.
Force
is the game's resource, similar to "mana" from Magic: the
Gathering; however, it is executed quite differently and is the game's
defining trait. Each unit of "Force" is simply a card from the top of
a player's deck, placed off to one side in the "Force Pile." When
used to deploy something, each unit of Force is placed on another pile, the
"Used Pile," which then cycles back to the bottom of the deck. Unused
Force remains in the Force Pile, and can be conserved for the next turn or
drawn into hand. The objective of the game is to force the opponent to discard
all of their Life Force (consisting of Reserve Deck, Force pile and Used pile).
This is accomplished via "Force Drains" (forcing the opponent to
discard cards by controlling, unopposed, a location with their Force Icons on
it), battling opposing characters, and resolving certain climactic situations
(for instance, freezing a character in carbonite, winning a pod race, dueling a
Jedi).
The
game system also features "Destiny draws," which represents the
elements of chance, uncertainty, luck, random chance and the Force. Each card
has a destiny number, from 0 to 7, at the top-right corner (except locations,
which count as destiny 0), and rather than using dice for generating random
numbers, players "draw destiny" from the top of their deck, revealing
the top card and using its destiny number as the result. This is used for a
variety of purposes, from determining weapon hits to mandatory losses your
opponent incurred to resolving whether a character passes a Jedi Test. The
drawn Destiny card goes to the Used Pile and is recycled into the deck. Through
this system, a skillful player can legally count cards, remembering where the
high-destiny cards are in the deck. Finally, the stronger (or rarer) cards
generally had lower Destiny values (though there were exceptions); as a result,
less-experienced (or economically challenged) players are more likely to find
that "The Force is with [them]."
While
Decipher oversaw the game, no card was ever banned from tournament play.
Instead, when a card or strategy was deemed abusive or too powerful, Decipher
chose to release "magic bullets," new cards which were specifically
designed to counter the offending strategy. In some cases, Decipher also
used errata, modifications to game text of a card that supersede the
actual printed version. The use of errata also contributes to a steep learning
curve, since players need to be aware of the current meta-game at all times.
Finally, the game was known for its quirky humor and inside jokes: one card,
depicting Luke's protracted hand-stand during The Empire Strikes Back,
was printed with all text upside-down. Another described a character as being
"twin brother of a famous mercenary" since the character's
actor, Jeremy Bulloch, also portrayed Boba Fett.
Special Edition (1998) - This was the largest set since Premiere and the first to
introduce new starter decks (which included many cards that could only be found
in them). This set was seen as something of an overhaul of the game since it
changed some game terms and attempted to make the entire play experience more
streamlined through the release of a comprehensive rulebook and glossary. The
most notable addition in this set was the introduction of the
"objective" mechanic. These cards allowed a player to start many more
cards and provided a movie-based goal for a player's deck. Many players praised
this addition, arguing that it made little-used strategies (like freezing
people in carbonite) useful. This set introduced the widely popular "Darth
Vader, Dark Lord of the Sith" persona. The Special Edition Limited set was
the sixth full expansion set of the Star Wars Customizable Card Game (CCG), a
card game based on the Star Wars universe. It consisted of 324 cards (162 Dark
Side and 162 Light Side cards) and was introduced in November of 1998. This set
consisted of 120 rare, 80 uncommon, 80 common, and 44 fixed cards (only
available in Starter decks). This was the only set produced for the Star Wars
Customizable Card Game that spanned all three movies of the original trilogy;
it was also the only set that included elements and images from the Special
Edition releases. This set also was noted for introducing objectives to game
play which altered game play to some degree (they were also the first
double-sided cards in the game's history).
This set was sold in 9-card expansion packs and 30-pack expansion boxes.
Each pack included one rare card, three uncommon cards and five common cards.
Starter decks were also produced for this set. They included 60 cards each, an
updated rulebook, and a glossary. In these fixed cards, the B-wing fighter was
introduced for the first time. This set is arguably one of the
more significant sets in the Star Wars CCG, because of the sheer volume of new
cards and elements it added to game play.
Winning bidder/ buyer will receive actual card(s) pictured in the
listing above. Buy/ bid with confidence.
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