This
Wild Tile Variant Kit fits the 1999 Hasbro ACQUIRE game. This kit
allows each player to start with a blank tile that can be played on any
open
square during their turn at any time during the game. This tile allows
players to create corporations, merge corporations, or build
corporations.
This 1999 ACQUIRE Wild Tile Kit includes six (6)
blank tiles and an instruction booklet that can be used with the 1999
Hasbro version of ACQUIRE. Tiles are from actual 1999 Hasbro games with
the tops painted silver to create the blank tiles. The instruction
booklet is printed on yellow card stock for maximum durability and
readability.
Included with this Wild Tile Kit are Lloyd's Rules
of ACQUIRE, which were designed to help eliminate the one-sided games
that can occur during game play.
Lloyd's Rules of ACQUIRE
ACQUIRE
is a fantastic game, and a huge tribute to the intellect of Sid
Sackson. Yet, after my first experience with the game, I felt that the
rules needed some adjustments to increase the ability of the game to
attract new players.
I
wanted the game to have a broader appeal to more of my friends. The
more friends I could get to enjoy the game, the more chances I had to
play the game. I accomplished this by creating a way for players to
stay involved in the game even if the didn't have any money. I also
created a level playing field for obtaining stock while at the same time
increasing the strategic maneuvering of stock purchasing.
Lloyd's
Rules of ACQUIRE allows trading of stock when a player is out of
money. The player can get rid of stocks that do not help the player and
trade them for stocks that are more important within their portfolio.
It allows these players to try and maintain majorities in the companies
that are most important. It also allows the ability for players to
invest on every turn, to potentially increase their portfolio, without
the fear of being "stuck" with those purchases when they are ultimately
out of money.
Lloyd's Rules of ACQUIRE eliminates the 2- for-1
trade rule when companies merge. In the corporate world of hostile
takeovers, is is very seldom that the conquering company offers the
shareholders of the vanquished company a cut-rate bargain for the stocks
of the conquering company.
The
2-for-1 trade creates the possibility for a person who holds majority
in a conquering company to lose that majority to numerous shareholders
because they decided to sacrifice their small company. It decreases the
strategy level of obtaining majorities and skews the game into more of a
factor of luck. In Lloyd's Rules of ACQUIRE, the players of the
vanquished company are given payouts for their companies, and their
shares, and they can invest wherever they choose when it is their turn.
Lloyd's
Rules of ACQUIRE are printed into a convenient 10-page booklet that is
printed on yellow card stock for long lasting durability and fits neatly
into the original versions of this timeless classic. This booklet can
be used to replace old, worn, or lost rules as they conveniently have
the original rules of ACQUIRE fully printed with Lloyd's changes to the
rules printed in red.
This 10-page booklet also includes a Stock
Price Extension chart. This chart helps when figuring payouts at times
of merger or at the end of the game. This chart helps eliminate the
need for a calculator or a math professor.
Lloyd's Rules of
ACQUIRE can be used in all editions of ACQUIRE from 1962-2008. They can
also be used in the International versions of ACQUIRE.
.