This
listing
is for a Special Power
Variants Kit and
a
1999 Wild
Tile Kit
that fits a Hasbro
ACQUIRE
game.
This Special
Powers
Variant Kit fits any
ACQUIRE game.
There are five different
Special Power
Variants
that can be used by each player during the
game. These variants include drawing
more
tiles, purchasing extra stock, trading stock,
playing extra tiles, and getting free stocks.
Special
Powers
Variants were first
introduced
in the 1993 Schmidt Spiel German
version of
ACQUIRE and later by Avalon Hill in
the
1995 edition of ACQUIRE. These editions of ACQUIRE were the only two editions to use
the
variants.
The variants were
introduced
in an attempt to help level the playing field
of
ACQUIRE and try to eliminate the one-sided
games
that can occur while playing the game.
Even
though that goal wasn't accomplished, these
variants
add another realm of strategy and intrigue to
the
game and are very interesting to utilize in
game
play.

Lloyd's Rules of Acquire allows tr
ading of stock when a
player is
out of money. The player can get rid of stocks
that do
not help the player, and trade them for stocks
that are
more important within their portfolio. It allows
these
players to try and maintain majorities in the
companies
that are most important. It also allows the
ability for
players
to invest on every turn, to potentially increase
their
portfolio, without the fear of being "stuck" with
those
purchases when they are ultimately out of
money.
Lloyd's
Rules of
Acquire eliminates the
2 -for-1 trade rule when
companies
merge. In the corporate world of hostile
takeovers, it
is very seldom that the conquering company offers
the
shareholders of the vanquished company a cut-rate
bargain for the stocks of the conquering company.
The
2-for-1 trade creates the possibility for a person
who
holds majority in a conquering company to lose
that
majority to numerous shareholders
because they decided to sacrifice their small
company.
It decreases the strategy level of obtaining
majorities
and skews the game more into a factor of luck. In Lloyd's Rules of Acquire the players of the vanquished
company
are given payouts for their companies, and their
shares, which they can invest wherever they choose
when
it is their turn.
I kept these rules to my family, my friends,
and
myself for over 25 years. My older sister
convinced me
to make them available to everyone. Lloyd's Rules of Acquire are also used in MEGAcquire, making
it
an exciting fun-filled game that can be enjoyed by
every generation in the household.
Lloyd's
Rules of
Acquire were
first
used in 1980 and have been revamped to coincide with
the 1999 version of ACQUIRE (which uses
corporations
instead of hotels).
They can be
utilized in all versions
of
ACQUIRE. Lloyd's Rules can
be
used as a variant to the original rules depending on
the choice of the players, and may also be
used with or without
the Avalon Hill/Schmidt Spiel variant
cards.
These rules are printed into a convenient 10-page
booklet
that is printed on yellow card stock for durability
and
fits neatly into the original versions of this
timeless
classic. This booklet can be used to replace
old,
worn, or lost rules as they have the original rules
of ACQUIRE fully printed
with
Lloyd's changes to the rules printed in red.
This 10-page booklet also includes a stock price
extension
chart. This chart helps calculates payouts for
stocks during mergers or at the end of the
game. It
helps eliminate the need for a calculator or math
professor.
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International Customers are responsible for all customs fees.
Free
Shipping Within the United States
Items will
be
shipped next day following receipt of payment.
Payment must be made within seven days after auction ends or item will be relisted.
(Lloyd’s Rules of Acquire are copyright 2006. Law prohibits any reproduction of these rules in any form.)