Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest. Hide and seek meets bluffing and manipulation. Deck builder meets dice bag builder.
As players take on the roles of these iconic sea creatures, they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus, known for its cunning and adaptability, sneaks around the board by playing cards and managing their hidden and revealed blocks, channeling the creature's remarkable ability to camouflage and deceive. On the other hand, the Shark, embodying the ruthless and determined predator, patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck, showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building, as well as hide and seek, bluffing, and manipulation.
There are 3 ways the game ends:
the Shark wins by successfully attacking the Octopus,
the Octopus wins by surviving until the Shark is exhausted, or
the Octopus wins by eating all four seafoods.
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Flower City Games TCG Singles Grading Scale
· Near Mint: Cards in Near Mint condition show very little to no wear anywhere on the card. While they may not be perfect, Near Mint cards will have no noticeable nicks, scratches, or wear.
· Lightly Played: Cards in Lightly Played condition show some minor wear, such as a small number of edge nicks, scratches, or light scuffing. They will not have any kind of creasing or structural damage.
· Moderately Played: Cards in Moderately Played condition show noticeable wear, such as edge wear, scratches, light indents, very small corner bends, or scuffing. There will be no major creasing, bends, or structural damage.
· Heavily Played: Cards in Heavily Played condition show very noticeable signs of wear, such as heavy edge wear, dirt/grime on the surface, moderate creasing, or very light structural damage such as water damage or peeling. All heavily played cards are sleeve playable for tournament use, meaning any creases or damage can’t be identified through a sleeve.
· Damaged: Cards in Damaged condition generally have significant structural damage, such as creasing that can be felt through a sleeve, water damage, peeling, tears, inking etc. Due to their marking features, damaged cards are often not legal for tournament use.
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