June 1995 Gamefix issue #8 on the then and still is current event in Chechyna. The game has four scenarios which range from the historical, to Chechan first strikes and a larger Russian Civil War. In addition, a random events chart covers everything from Chechan "terrorism" to Russian anti-war protests and UN ceasefires.
The game ends either in a UN ceasefire, on turn 10 or 15. Victory is decided on the basis of accumulated political points which are gathered by each side depending on game actions. In addition, the Russian gains big points for holding Grozny and surrounding towns and oil fields. The Russian can hardly be denied a military victory. In other words, the Russian has enough troops to literally carpet Chechyna, but the political cost of such an approach would lose him the game.
In true Joe Miranda fashion, the political point chart is the heart of the game. Both players must consider their strengths and weaknesses.
The Russians costs political points to have air, air assaults, armor, air supply, airmobile, security, mech, heli, special ops, and propaganda units activated.
They can be caught OOS and crushed by a Rebel counterattack if the Russians went too far forward from the supply base. The Rebels, on the other hand, are mostly infantry and militia but have patriots (foreign volunteers).
Random events and random rebel reinforcements (with militia popping up all over the place) made every game different. Another feature is the various special combat results tables for probe and assault attack, and psych warfare table (conducted by special ops, propaganda and patriot units)
Game Components:
- Rules (10pp as part of Magazine)
- 120 12mm die cut counters
- 11” X 17” full color map bound into the magazine
- Combat Example
- ZOC Example
- Logistics Example
- Movement Example
- Recovery Example
- Each Hex is approximately 11 Kilometers across
- Game Turns represent 1 week of operations
- Units Represent the Russian and "Resistance" forces currently deployed in the region, or those that could be sent there in a crisis
- Designed by: Joe Miranda
- Developed by: Keith Schlesinger
Magazine Contents
Greenline: Chechenya - First Shot in a Second Russian Civil War? (Historical Article by Joe Miranda. Includes: Special Suffering; A Real Shooting War; No End in Sight; Declaring Victory and Going Home; The Doctrinal Battle; Technology; Principles of Intervention; North Caucasus Military District; Russian Order of Battle, Chechnya War
Charts:
Estimated Arms Production USSR/Russia
Sub
Articles: The Russian Army; Orders of Battle; Internal Security Forces)
G-2 - Industry News (Article by Tim Kutta & Alan Emrich.
Includes: The Price of S&T; Digital Pre-Press and You; Rigor Mortis or Remission (3W's Collapse); The Printer Did it; Take Your Business Somewhere Else!; GMT's 8th Airforce Flies Higher; TSS the 3rd?; Queen of the Hill?; Strategic Monopoly; Another Match for World in Flames; Found in the Shuffle; World War I Battlefield Tour; The Tank Museum Trading Co. Ltd.; Don't Wrap it, Bat It;' Conjure Magazine; BROG Inspection; Electronic Plug-in)
From the Podium - Advance of the Tin Soldier (A bit of Editorial and an Article on Gaming by Jon Compton.)
Clarifications (A fancy name for Errata)
Redline Korea: (Gamefix #6; rules; map, units & Designer replies to player questions & comments)