Cuba Libre (1st Printing) Fair/NM

Item Description
GMT Games Coin Series Cuba Libre (1st Printing) (Fair/NM)

Manufacturer: GMT Games
Product Line: Coin Series
Type: Boxed Game
Code: GMT1309
Copyright Date: 2013
Author: Volko Ruhnke, Jeff Grossman



Product Description:

Read the Cuba Libre Game Spotlight article here!

In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

Castro’s Insurgency

Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

Cuba Libre is easy to learn for Andean Abyss players—both volumes share the same innovative COIN system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes:

  • The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?
  • El Che and Raúl: Brilliant in the field, or bungling hostage-takers?
  • Operation Fisherman: Can the Marxists pull off a second invasion?
  • General Strike: Urban disruption or rebel embarrassment?
  • Radio Rebelde: Are the masses tuning in, or just the Army direction finders?
  • Pact of Caracas: Can the rebels unite?
  • Armored Cars: Mobile striking power, but in whose hands?
  • Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?
  • Fat Butcher: Can the Mob’s enforcer protect its casinos?
  • Sinatra: Frankie’s Havana show a boom or bust, and who collects?

… and much more.

New twists match the COIN system to the situation in 1950s Cuba:

  • It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.
  • The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them.
  • Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets.
  • Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.
  • The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.
  • The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.
  • Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!

Multiplayer, 2-Player, Solitaire

Cuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well

Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is Fair/NM . Our grading system is listed below for your perusal.

Grading System

Our Grading System  

To ensure a smooth transaction, please review our grading system below as well as the Shipping Information tab before bidding. Be sure to review the exact condition (and any condition notes / incompleteness notes located next to the title and description) before purchase. All pictures are stock photos unless otherwise specified.

SW  Shrink Wrapped. Still in the original factory shrink wrap, with any condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition.

MINT  Perfect. Brand new.

NM  Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board & war games in this condition will show very little to no wear, and are considered to be "punched" unless the condition notes "unpunched."

EX  Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.

VG  Very Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable.

FAIR  Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, etc.

POOR  Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted.


More Condition Details 

  • Miniatures come unpainted and unassembled, unless specifically noted. Assembly is required for most miniatures and model kits.
  • Boxed Items are listed as "code/code" where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition. If a book is listed in the same fashion, the first code represents the cover, and the second code the interior. For example a boxed game listed as VG / NM indicates that the outer box is in Very Good Condition, while the contents are in Near Mint Condition.
  • A "+" (plus) sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A "-" (minus) sign indicates the opposite.
  • Major defects and/or missing components are noted separately.
  • Boardgame Counters are punched, unless noted. Due to the nature of loose counters, if a game is unplayable we will send you the parts or it may be returned for a refund of the purchase price.
  • Dice In most cases, boxed games and box sets do not come with dice.
  • Cardboard Backing of miniature packs is not graded. If excessively worn, they will be marked as "card worn."
  • Flat Trays for SPI games and similar are not graded. If excessively worn, they will be marked as "tray worn."

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Sales Tax


For shipments to Wisconsin addresses, we are required by State law to collect a 5.5% Sales Tax.



Shipping

Domestic

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International

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