Mono Blue Ensoul PIONEER
Flat out speed and aggro. Top draw is Darksteel Citadel into T2 or T3 Ensoul. 4/4 indestructible turn 2 or 3 is really tough to beat and hard to remove.
Other cards are animate effects, artifacts with upside or free to cast targets. Chain big threats that are hard to deal with at the tempo we are pushing. Late game Trash-Bot with Spell Pierce to hold off removal early game.
Very fun to pilot and a good entry point for Pioneer that won’t break the bank and is good to learn tempo and timing.
We’ve had requests to make format entry point/budget decks that people can learn the game or just pull out for FNM to have fun.
Ships with the art or variants/showcases as pictured for non-land cards. If full art lands are shown they are included otherwise basic lands are random. Cards are NM-LP or better. Email with questions.
Build your own sideboard for your meta and go play! (No sideboard is included with the deck)
Creatures
4 Stonecoil Serpent
4 Animating Faerie
2 Runaway Trash-Bot
Spells
4 Tormod’s Crypt
4 Case of the Filched Falcon
4 Ghost Blade
4 The Blackstaff of Waterdeep
4 Witching Well
4 Ensoul Artifact
2 Spell Pierce
Lands
16 Island
4 Darksteel Citadel