This is for the complete in box (CIB) version of the game. There is some slight damage on the front of the box. This game would be perfect for any kid or class room.
SimSafari is a construction and management simulation game released by Maxis on March 19, 1998. It serves as a successor to SimPark, shifting the focus from North American ecosystems to the African savanna.
Core Gameplay Elements
The game challenges players to maintain a delicate balance between ecology and business through three distinct zones:
The Nature Park: Players introduce various African wildlife (like lions, elephants, and crocodiles) and plants. Success depends on maintaining a food chain where herbivores have enough vegetation and carnivores have enough prey.
The Safari Camp: This is the commercial hub where players build tourist facilities like lodges, tents, and swimming pools to generate revenue.
The African Village: Players must interact with a neighboring village, hiring locals as guides, cooks, and drivers. Failing to provide employment can lead to villagers poaching animals from the park.
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Key Features
Ecological Simulation: Features natural disasters such as droughts, fires, and locust swarms that can disrupt the park's balance.
Educational Content: Includes a "Safari Smarts" trivia game and an in-game encyclopedia to teach players about African wildlife and conservation.
Missions: Unlike some earlier Sim titles, it offers specific scenarios and missions to complete alongside the open-ended sandbox mode.
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Platform and Availability
Original Platforms: Released for Microsoft Windows and Classic Mac OS.
Current Status: The game is considered "abandonware" and is not officially available on modern digital storefronts like Steam or GOG.com. Physical copies can often be found on secondary markets like eBay.