Play the Cold War in 13 minutes.
13 Minutes: The Cuban Missile Crisis is a card-driven micro game
with tough decisions.
Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds.
Each card you play turns into a new battleground, so the "world map" is ever-changing. It's a card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
But be careful,
because each decision is important
and you may trigger global nuclear war!
Now, you don't want to trigger a war, do you???
How hard can it be???
Can everyone just calm down and go about their day???
Why must we constantly live on an edge???
Well, you have 13 minutes to find out!!!
But you have to get the game TODAY
to avert a potential disaster...
Ships TODAY !!! No waiting !!!