The "Player's Guide to Faerun: Forgotten Realms Supplement" is a hardcover book that serves as a comprehensive guide for players in the Dungeons and Dragons role-playing game set in the Forgotten Realms campaign setting. Published by Wizards of the Coast in 2004, this book includes 192 pages filled with illustrations and information on the Faerun world. Written by James Wyatt, Travis Stout, and Richard Baker, it provides players with essential rules and details to enhance their gaming experience in the fantastical setting of Forgotten Realms. This book is a valuable resource for those looking to delve deeper into the intricate world of Faerun and enhance their d20 RPG gameplay.
The Player's Guide to Faerûn is
a 192-page hardcover rules supplement published by Wizards of the Coast in March 2004 for the Dungeons & Dragons 3.5 edition. Designed by Richard Baker, Travis Stout, and James Wyatt, this book serves as the comprehensive mechanical bridge updating the
Forgotten Realms Campaign Setting from 3.0 to the revised v.3.5 rules. It consolidates character choices from various early 3rd-edition supplements while introducing an abundance of new material explicitly for players adventuring in Faerûn.
Key Content & Features
Re-engineered Regional System
- Homeland Benefits: Introduces a streamlined regional system that assigns characters starting equipment, bonus languages, and unique capabilities based on their specific homeland.
- Regional Feats: Features over 60 feats, many of which are locked to specific regional backgrounds or human ethnicities to deeply anchor characters into the setting's history and culture.
Expansive Prestige Classes
- Over 30 Paths: Delivers a massive compilation of revised and brand-new prestige classes specifically built around Faerûnian organizations.
- Iconic Organizations: Includes specialized progression paths such as the Harpers, the deadly Red Wizards of Thay, the Runescarred Berserker, and the Shadow Thieves of Amn.
Divine & Arcane Customization
- Over 90 Spells: Expands spell lists with devastating magical abilities like elminster's effulgent epuration and specialized regional magic types.
- Deity Domains: Restructures cleric domains to align with v.3.5 updates, introducing unique granted powers and custom spell arrays for specific deities.
Advanced & Cosmology Rules
- Epic-Level Play: Provides dedicated rules for driving campaigns beyond 20th level within the Forgotten Realms, detailing epic feats and progression structures.
- The Great Wheel Transition: Completely redesigns the planar cosmology of Abeir-Toril, aligning the setting's planes with the traditional D&D multiverse layout.