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Description

MAKING of TO BE HERO X. CG WORLD June 2025 Japanese Graphics/Video Magazine

CGWORLD vol.322 (Released May 10, 2025)
Feature: Original Anime “TO BE HERO X”

Director Haolin joins forces with bilibili and Aniplex to present the original anime TO BE HERO X, now streaming worldwide since April. Produced primarily by a Chinese studio, the series brings together 3D and 2D animation to portray a colorful cast of unique heroes through a wide variety of expressive visual techniques. This special feature spans 46 pages and dives deep into the behind-the-scenes production process.

Cover Feature:
Hero “X” from TO BE HERO X
An original visual blending 3D and 2D animation, created exclusively for this issue.


【FEATURE: TO BE HERO X (46 pages total)】

  • Opening Pages (2 pages)

  • THE BEGINNING: Interview with the Director & Producers (4 pages)

  • PART 01: PRE-PRODUCTION – Building the Worldview (4 pages)

  • PART 02: CONCEPT MOVIE – The Visionary Concept Video (6 pages)

  • PART 03: PRODUCTION – Crafting a Stylized Look (22 pages)

    1. Character Design

    2. Rigging & Animation

    3. Background Art

    4. Effects & Compositing

  • COVER MAKING – The Making of the Hero "X" Cover (2 pages)

  • PART 04: 2D ANIMATION – Integrating 3D and 2D (4 pages)

  • GLOBAL PRODUCE – Producer Roundtable Discussion (2 pages)


【SPECIAL】

Accelerating 3DCG Workflows with AI (12 pages)


【HOT STUFF!】

  • New Series: Emerging CG Creators
    Vol. 1: Areira-san

  • 2025 R&D Roundtable: Innovations in Anime Production

  • INEI Concept Art Challenge


【SERIAL FEATURES】

  • Game Graphics Studio
    Atelier Yumia: The Alchemist of Reminiscence and the Phantom Land

  • Inside Anime CG
    Vigilante: My Hero Academia ILLEGALS

  • VFX Anatomy
    Film: Muromachi Outlaw

  • TECH ROOM: What Can This Software Really Do?
    #02: D5 Render

  • CGWORLD GALLERY
    Vol.016: Fashion

  • Book of the Month
    #08: Creating Stylized Characters with Blender: Ino & Uryu’s Approach

 

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