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SONG OF ICE AND FIRE MINIATURES GAME EXPANSION PACKS
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Song of Ice and Fire Tabletop miniatures Game Expansion packs for the ultimate game experience set in the
World of GAME OF THRONES.
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Song of Ice and Fire: Tabletop Miniatures Game brings the epic battles,
political intrigue, and iconic characters
of George R.R. Martin's critically-aclaimed novels to the tabletop.
Utilizing
beautiful, pre-assembled models and unit trays, command the armies and heroes
of Westeros' great Houses as
they fight for the Iron Throne over multiple,
unique game modes.
These are expansion packs and require a starter set to play.
Miniatures
are unpainted and still in their plastic inserts.
Age 14+
Perfect
for fans of the popular fantasy series Game of Thrones, this miniatures
expansion offers an interactive and engaging gaming experience.
Brand New & sealed in box.
Targaryen
Heros 3 : In far-off Essos, Queen Daenerys Targaryen
rules over a court rife with intrigue. But while her subjects may involve themselves
in
plot after plot against each other (and indeed against the Queen herself),
they stand united against their enemies in the field. With advisors and councillors,
the Dragon Queen sows confusion upon her enemies, while her commanders keep their troops in
line, both by example and the whip's bloody lash.
Requires a Targaryen starter pack to play.
Starfall
Knights : A good general knows that the climate in which they fight is
as important as any other factor during a battle. It does no good their
troops
are falling over dead from heatstroke from wearing cumbersome gear, or
freezing to death in the bitter cold with
nothing but thin mail to protect them. In the
hot oppressive Dornish climate the Starfall Knights are less armoured
than most heavy cavalry from across Westeros, because their lighter armour and barding
means that they are
generally faster and able to strike at enemies more tactically.
Requires a Martell starter pack to
play.
Greyjoy
Heroes 2 : The battles raging throughout the interior of
Westeros are good for House Greyjoy as the coastlines are left relatively undefended
against the Kraken's raids. The halls
of House Greyjoy are filled with all manner of spoils. Asha Greyjoys's ambition
could see these new riches making
her Queen. Captains Baelor Blacktyde and Dagmar Cleftjaw pilot their ships with ease into enemy ports, whilst
Beron Blacktyde and Moqorro look to the
mysticism around the seas for guidance. The diverse
characters exert their influence in different ways but all in service of the
Kraken.
Requires a Greyjoy
starter pack to play.
Dothraki Outriders : With significant ranged
combat power and the and the ability to maintain that range, the Dothraki
Outriders are more than
simple scouts.
While ordinary archers are a headache for any foot troops, Dothraki
outriders are an absolute nightmare. Their
ability to dance into range, loose their arrows,
then escape beyond range of
retaliation gives the Dothraki commander a
powerful capability to harass and destroy enemies without ever offering a
retributive blow.
Requires a Targaryen starter pack to play.
Dune
Vipers : To
many, the seemingly barren lands of Dorne are simply endless lines of sand
dunes. It is easy for travellers to get lost in the shifting
desert seas. However, the Dune
Vipers who call this land home, know each
grain of sand's place in this vast desert. They use this to their advantage,
specializing in guerilla tactics, using their spears and nets to snare
enemies. Dune Vipers work best when aiding other units by
harassing enemies and and
letting their enemies deal the final blows, but they
certainly can stand on their own when needs must. Requires a
Martell starter pack to play.
Sand
Skirmishers : House Martell's Sand Skirmishers turn their doctrine of high
mobility into a deadly dance of blade and bow. Their light armour
allows them superior speed, rivaling that of the fastest enemy units, and their
training allows for deadly hit-and-fade
attacks, all under a rain of incoming
arrows. If locked down in a protracted melee, Skirmishers
can hold their own as well as any light unit, but a wise commander will
free them as soon as
possible, allowing their dance to
begin anew.
Requires a Martell starter pack to
play.
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