inFAMOUSE

Featuring a contemporary graphic novel narrative set within a richly interactive and organic living city, inFamous allows players to experience what it is like to become a modern day superhero who must learn to master newfound superpowers that evolve based on decisions made within the game. Featuring a six-level karma system that monitors the every move of average-joe-turned-superhero Cole MacGrath, moment-to-moment actions and pivotal karma moments are presented throughout the storyline and rewarded with upgrades that affect Cole's heroic or villainous abilities and boost his powers. Players will create their own narrative within Empire City, which is designed as a deep, dynamic playground primed for urban exploration.
Be a Hero: Take on the role of Cole, an everyday guy and urban explorer, who develops a wide range of electricity-based powers. Learn how to adapt to Cole's evolving powers in an attempt to save Empire City and its people.
Super Powers: Feel what it is like to discover, grow and use a wide range of electricity-based super powers (good or bad); and grasp the responsibility that comes from being so powerful.
Epic Battles: Experience what it is like to be a true hero, taking responsibility for every action, as players battle against powerful iconic villains.
Open Dynamic World: Coupling rich powers with a reactive environment and population, experience complete freedom to explore a deep, open interactive city. Players will be challenged to decide if they choose to save or destroy Empire City.
Urban exploration: Scale the cityscape to discover new vantage points and employ a vertical combat system. Utilize Cole's climbing skills to go where most people can not, opening up a variety of offensive and defensive combat options.
Organic, City Ecology: Watch the citizens and city react and evolve depending on players' actions. Events will unfold based on the role players take in them, creating broader reactions in the city's people and environment.
ESRB Rating: TEEN with Blood, Language, Mild Suggestive Themes, Drug Reference, and Violence

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