Brand new sealed!!
Windows XP/VISTA/7 - Requires LOCK ON to play!
LockOn: Flaming Cliffs 2 is a further evolution of LockOn: Flaming Cliffs. In Flaming Cliffs 2, all of the player-controlled aircraft available in Flaming Cliffs have been transferred to the virtual environment created for the Digital Combat Simulator series, started with DCS: Black Shark. Flaming Cliffs 2 is a PC-based combat flight simulation of the following modern combat aircraft: Su-27, Su-33, Su-25, Su-25T, MiG-29, MiG-29S, F-15C, A-10A. The geographical territory modeled encompasses the region of the western Caucasus mountains from Kuban to Georgia.
Flaming Cliffs 2 features a new graphical user interface, new mission editor, which includes a trigger system for scripting actions and events, updated graphics engine, new player campaigns, and many other improvements. Enhanced ground unit AI. Ground units are modeled to search for and prioritize ground and airborne threats, include various levels of armor thickness around each vehicle, carry a specific amount of ammunition and require reload times according to known documentation and suffer from reduced performance as a result of taking partial combat damage. All ballistic gun systems in the simulation are modeled according to their firing tables and projectile characteristics, including the circular error probable. This includes systems ranging from infantry machine guns to naval and self-propelled artillery, as well as aircraft cannon, such as the GSh-301, GSh-30, M61 Vulcan, and GAU-8/A Avenger. All unguided munitions, as well as the Vikhr ATGM are affected by wind in real time as set in the mission editor. Heavy artillery AI units perform corrections for wind as measured at low altitude. A virtual Forward Observer model is used to perform corrections for medium to high altitude winds
* New mission editor with a trigger system for scripting actions and events, which allows for the creation of interactive missions where mission events depend on player actions.
* Ability to shift the viewpoint inside the cockpits of all player-controlled aircraft to a limited degree.
* Functionality and HUD employment symbology of the Vikhr anti-tank guided missile (ATGM) for the Su-25T, which have been made to correspond to the models used in the Ka-50 of DCS - Black Shark.
* Flight modeling for all fixed-wing AI aircraft, which now use the standard flight model (SFM), analogous to the model used for all player-controlled aircraft except the Su-25 and Su-25T (which use the advanced flight mode (AFM).
* Flight modeling for all rotary-wing AI aircraft, which now use a somewhat simplified advanced flight model based on the Ka-50 in DCS - Black Shark. The new flight modeling, combined with completely redesigned helicopter AI logic, results in more realistic battlefield behavior.