After the Bomb RPG 2nd Edition hardcover

Create any type of intelligent, humanoid, mutant animal, from a turtle or raccoon to an elephant or lion. The RPG presents stats for 100+ mutant animals, plus rules for creating any mutant animal you can imagine, and each sourcebook offers dozens more.Play your mutant animals as super-heroes, vigilantes, or mutants on the run in the Heroes Unlimited™, Ninjas & Superspies™, Heroes of the Megaverse® or Skraypers™ settings. Or as mutants or monsters in Nightbane®. (You could make a mutant animal the Nightbane’s Morphus!) In Palladium Fantasy® your mutant animal could be one of the forgotten archaic races, a visitor from another world, a creation of magic, or a monster. In Rifts®, Chaos Earth®, Phase World® and the Three Galaxies, The Mechanoids®, Aliens Unlimited™, Splicers® and similar RPGs, use the creation rules to make new D-Bees, aliens, mutants, or monsters. Or play in the AtB post-apocalyptic Earth setting that makes Planet of the Apes seem tame. Whatever the setting, playing anthropomorphic animal characters is a blast. 100+ mutant animal stats included. Mutant animal creation rules to mutate ANY animal. 52 Mutant Animal Powers. 33 Mutant Animal Psionic Powers. New Animal Chimeras and their abilities. New back story to the After the Bomb® world of mutants. The post-apocalyptic Earth setting of “After the Bomb” is just one use for your mutant animal heroes. A complete RPG written by Erick Wujcik. His last great work and a sometimes overlooked RPG masterpiece. These are the Mutant Animal Creation Rules you know and love, taken to new heights. Compatible with Heroes Unlimited™, Aliens Unlimited™, Nightbane®, N&S, Rifts® and any game setting where mutants or aliens are appropriate. 72 pages of “bonus” material includes the original After the Bomb sourcebook and Yucatan Adventures from the old Game Shield.

After the Bomb RPG 2nd Edition hardcover

Create any type of intelligent, humanoid, mutant animal, from a turtle or raccoon to an elephant or lion. The RPG presents stats for 100+ mutant animals, plus rules for creating any mutant animal you can imagine, and each sourcebook offers dozens more.

Play your mutant animals as super-heroes, vigilantes, or mutants on the run in the Heroes Unlimited™, Ninjas & Superspies™, Heroes of the Megaverse® or Skraypers™ settings. Or as mutants or monsters in Nightbane®. (You could make a mutant animal the Nightbane’s Morphus!) In Palladium Fantasy® your mutant animal could be one of the forgotten archaic races, a visitor from another world, a creation of magic, or a monster. In Rifts®, Chaos Earth®, Phase World® and the Three Galaxies, The Mechanoids®, Aliens Unlimited™, Splicers® and similar RPGs, use the creation rules to make new D-Bees, aliens, mutants, or monsters. Or play in the AtB post-apocalyptic Earth setting that makes Planet of the Apes seem tame. Whatever the setting, playing anthropomorphic animal characters is a blast.

  • 100+ mutant animal stats included.
  • Mutant animal creation rules to mutate ANY animal.
  • 52 Mutant Animal Powers.
  • 33 Mutant Animal Psionic Powers.
  • New Animal Chimeras and their abilities.
  • New back story to the After the Bomb® world of mutants.
  • The post-apocalyptic Earth setting of “After the Bomb” is just one use for your mutant animal heroes.
  • A complete RPG written by Erick Wujcik. His last great work and a sometimes overlooked RPG masterpiece. These are the Mutant Animal Creation Rules you know and love, taken to new heights.
  • Compatible with Heroes Unlimited™, Aliens Unlimited™, Nightbane®, N&S, Rifts® and any game setting where mutants or aliens are appropriate.
  • 72 pages of “bonus” material includes the original After the Bomb sourcebook and Yucatan Adventures from the old Game Shield.

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We are legally required to collect sales tax in those states and localities where we maintain a physical presence (nexus).

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