The Terran Box contains all Kickstarter exclusive stretch goals for Project: ELITE unlocked during the campaign. It includes:
When Deathmaw has its Stinger Tail segment attached, all of its attacks deal a Poison token in addition to damage. Heroes with Poison tokens must roll a die at each End of the Round phase to check whether they take additional damage or if the poison wears off.
The Arachne may no be the toughest Alien boss, but it is certainly one of the fastest. Not only it moves 4 spaces when it activates, but it also demands more caution when exposing the Heroes to this creature, making the Action Phase short and intense, with 20 seconds less whenever it is play.
Additional Kickstarter content included with Alienship Rescue Expansion during the campaign:
The Kickstarter Exclusive 'Contagion Campaigns', includes two brand-new 5-Mission campaigns and 10 Alien Tech cards that go along with them only for backers acquiring the Alienship Rescue during this campaign. Just like the Mission in the Alienship Rescue Expansion, we're teaming up with the Artipia Games team to develop all-new content within the Alienship Rescue setting.
Backers who get the ROOK Team during this Kickstarter campaign will also get the Kickstarter Exclusive Hero Captain Castillo, including his ROOK figure and dashboard
Castillo’s two embedded Weapons are all about bringing the offensive: ‘Killer Fist’ may have Range 1, but it’s quick to activate, rolls 2 dice and hits easily. His ‘Doom’ cannon not only has infinite Range, but also rolls a whopping 6 dice when it is triggered, which requires a [Special] result.
Zombicide: Invader Crossover Set
This Kickstarter Exclusive not only brings all the Survivors, Workers, Hunters, Tanks, Machines, and the Abomination from Zombicide: Invader to Project: ELITE but also ports all Heroes, the Biter Swarm and 2 Bosses from Project: ELITE into Zombicide: Invader. It contains 60 cards plus 6 cardboard Hero Dashboards.
In addition to the above, the following were added at a later stage of development:
Ammo Pack
The Kickstarter Exclusive Ammo Pack brings a new set of rules, to emerge in the battlefield, and a new type of equipment!
The Ammo Pack is designed to emerge players in the battlefield and offer new challenges.
All non-basic weapons become limited ammo weapons. When a Weapon is equipped, players must add Ammo tokens to their cards. In order to use a Weapon, one token must be spent. Once all the tokens have been spent, the Weapon is inactive and can’t be used to attack or have its effects applied.
But that is no motive to panic. New ammo can be acquired by reaching an Ammo Crate and performing a Search action, with no limit to the amount of players that can do the action at the same time. Ammo Crates can also be moved to adjacent spaces, in case the location is invaded and becomes too dangerous.
The Ammo pack brings grenades as a new kind of weapon. Grenades can be thrown to a fixed position, causing damage and different effects depending on the Grenade's type.
All grenades have the same range and chance to hit, but depending on the dice result the grenade may hit closer or further locations.
There are three types of grenades: