Project: Elite 2020 CMON Kickstarter Edition

In Project: ELITE, players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion requires players to speedily roll dice as they take part in real-time, two-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn, the aliens react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.

In 2020, CMON remade Artipia's 'Project: Elite', with distribution via Kickstarter. This is every reward available in that kickstarter, including:
This also includes the replacement pack supplied by CMON alongside the Kickstarter rewards with several cards that were misprinted or missing in the initial print run (for more information see Update #55 to the original Kickstarter).

All items are in their original packaging, this game has never been opened or played... until you get your hands on it!

Terran Box

The Terran Box contains all Kickstarter exclusive stretch goals for Project: ELITE unlocked during the campaign. It includes:


Deathmaw Valley
The Proxies have released a foul new bio-weapon – the ravenous Deathmaw! After suffering the unstoppable hunger of the segmented titan scuttling through cities, its mandibles shoving anything they can grasp into its waiting mouth, the tacticians of Project: ELITE put together a plan. They lured it into a tight valley with high-radiation salvage bait and closed off one end with heavy ordnance. The Great Worm has only one direction to go – into the deadly firepower and traps of Project: ELITE!

Deathmaw Valley Extras
Additional Kickstarter content included with Deathmaw Valley Expansion during the campaign:

When Deathmaw has its Stinger Tail segment attached, all of its attacks deal a Poison token in addition to damage. Heroes with Poison tokens must roll a die at each End of the Round phase to check whether they take additional damage or if the poison wears off.

The Arachne may no be the toughest Alien boss, but it is certainly one of the fastest. Not only it moves 4 spaces when it activates, but it also demands more caution when exposing the Heroes to this creature, making the Action Phase short and intense, with 20 seconds less whenever it is play.


Alienship Rescue
The Alienship Rescue expansion not only brings new Bosses and a new Swarm but also introduces a whole new Modular Board system, a brand new Mission that sets players to rescue ELITE members, and a 5-Mission Campaign that will challenge the steeliest of nerves!

Alienship Rescue Extras

Additional Kickstarter content included with Alienship Rescue Expansion during the campaign:

The Kickstarter Exclusive 'Contagion Campaigns', includes two brand-new 5-Mission campaigns and 10 Alien Tech cards that go along with them only for backers acquiring the Alienship Rescue during this campaign. Just like the Mission in the Alienship Rescue Expansion, we're teaming up with the Artipia Games team to develop all-new content within the Alienship Rescue setting.

R.O.O.K Team
After punishing infantry losses from the initial Janusian invasion, the ELITE Command began assembling a team of worldwide survivors to create the perfect counter-offensive. The Rapid Offense & Operations Kommandos – ROOKs – would not only bring the fight to the Proxies, but do so in brand new prototype mobile tank suits. These powerful mechanically-enhanced suits of armor combine native and alien technologies to deadly effect, making each ROOK soldier worth ten common infantry on the battlefield… as long as all the pieces work properly, of course. ROOKs are hardened veteran soldiers wrapped in groundbreaking Terran tech and salvaged alien gear - bringing war to the Proxies until victory or death!

R.O.O.K Team Extras

Backers who get the ROOK Team during this Kickstarter campaign will also get the Kickstarter Exclusive Hero Captain Castillo, including his ROOK figure and dashboard

Castillo’s two embedded Weapons are all about bringing the offensive: ‘Killer Fist’ may have Range 1, but it’s quick to activate, rolls 2 dice and hits easily. His ‘Doom’ cannon not only has infinite Range, but also rolls a whopping 6 dice when it is triggered, which requires a [Special] result.


Zombicide: Invader Crossover Set

This Kickstarter Exclusive not only brings all the Survivors, Workers, Hunters, Tanks, Machines, and the Abomination from Zombicide: Invader to Project: ELITE but also ports all Heroes, the Biter Swarm and 2 Bosses from Project: ELITE into Zombicide: Invader. It contains 60 cards plus 6 cardboard Hero Dashboards.

In addition to the above, the following were added at a later stage of development:


Alien Allies Pack
The Terran territories were not the first targets of Janusian invasion. The alien menace has enveloped and consumed over a dozen previous civilizations as its titanic fleet edged along through the galaxies. Survivors of these conquests hate the Janusians almost more than Terrans do – which is why it came as no shock when a pair of aliens arrived planetside and offered their help to Project: ELITE. Two esteemed members of the elite within the Plu’htonian royalty, Royal Envoy Apollo and Duchess Aloria, have come to Earth to help deal defeat to the Janusians – just as their people did decades ago. It might come at a price down the road, but for now, any help is good help in such a dark hour. The ELITEs need all the help they can get defending humanity, even if it comes from beyond the stars.


Ammo Pack

The Kickstarter Exclusive Ammo Pack brings a new set of rules, to emerge in the battlefield, and a new type of equipment!

The Ammo Pack is designed to emerge players in the battlefield and offer new challenges.

All non-basic weapons become limited ammo weapons. When a Weapon is equipped, players must add Ammo tokens to their cards. In order to use a Weapon, one token must be spent. Once all the tokens have been spent, the Weapon is inactive and can’t be used to attack or have its effects applied.

But that is no motive to panic. New ammo can be acquired by reaching an Ammo Crate and performing a Search action, with no limit to the amount of players that can do the action at the same time. Ammo Crates can also be moved to adjacent spaces, in case the location is invaded and becomes too dangerous.

The Ammo pack brings grenades as a new kind of weapon. Grenades can be thrown to a fixed position, causing damage and different effects depending on the Grenade's type.

All grenades have the same range and chance to hit, but depending on the dice result the grenade may hit closer or further locations.

There are three types of grenades:

  • Explosive Grenades: Deal 2 damage on the space it hits and 1 damage on all adjacent spaces.
  • Smoke Bomb: All Aliens in the hit and adjacent locations can’t move, can’t be pushed, and don’t activate until next round.
  • Repellant Gas: All aliens in the hit and adjacent locations must move against the Movement Path when moving or activating inside the area. The effect lasts until the next round.

All of this will ship in a single box (with an awful lot of cardboard and bubble wrap).