Brand new Wizkids Pirates cards from the Mysterious Islands Set. All cards are unpunched. Cards from other sets are available in additional listings. Please message if you have any questions. Card descriptions below.


Nautilus (16 points) #001 Rare

Mercenary, Submarine. Two hits from the same shoot action are required to eliminate one of this ship’s hull pieces.”

 

Terror (16 points) #002 Rare

Fear, Mercenary, Submarine

 

Hephaestus (14 points) #003 Rare

From Wizkids Pirates of the Mysterious Islands

Mercenary, Submarine. This ship ignores the first hit she takes each turn as long as she has all of her hull pieces.”

This card is brand new, never punched. This card comes from a smoke-free home. I will ship only within the United States and will ship the next business day after payment is received.

I do offer combined shipping discounts on Wizkids Pirates items if you buy 5 or more. If you buy between 5 to 25 pirates card auctions, they will be sent Priority for a total of $5 shipping for the full 25 auctions. If you buy more than 25 pirates card auctions, shipping will be Priority for $10 total. In order to qualify for the combined shipping discount, please wait to pay for the items until all your bids have ended. Then request an invoice and I will update your invoice to show the combined shipping discount so you can pay for all the items in one transaction. Check out my other listings as I often sell a lot of the Wizkids Pirates cards separately as well as in large lots.

 

Fathom (12 points) #004 Rare

Mercenary, Submarine. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn.”

 

Barracuda (12 points) #005 Rare

Mercenary, Submarine. If submerged, this ship can ram another ship (then move away) and then initiate a boarding party against that ship.”

 

Mobilis (11 points) #006 Rare

 “Mercenary, Submarine. Once per turn, one crew or ship within “S” of this ship cannot use its ability that turn.”

 

Devil Ray (10 points) #007 Rare

Mercenary, Submarine. When submerged, this ship gets +L to her base move.”

 

Brave Selkirk (11 points) #008 Rare

Mercenary, Submarine. Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.”

 

Forward (15 points) #009 Uncommon

Mercenary. This ship gets +1 to her cannon rolls against any ship.”

 

Santa Molina (11 points) #010 Uncommon

Mercenary. Schooner. Once per turn when this ship hits an enemy ship, also eliminate on crew from that ship.”

 

Meropis (14 points) #011 Uncommon

Mercenary. After this ship resolves a shoot action, she may move as a free action.”

 

Hare’s Luck (9 points) #012 Uncommon

Mercenary. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.”

 

Bosun’s Bane (10 points) #016 Rare

Mercenary. This ship cannot be shot at by ships within S of her.”

 

Count Gustov (6 points) #017 Rare

Ex-patriot. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.”

 

Herr Fuchs (6 points) #018 Rare

Ex-patriot. This ship may move and shoot using the same move action. Once per turn, one of this ship’s cannons may shoot again if it misses.”

 

Eileen Brigid O’Brien (6 points) #019 Rare

Ex-patriot. This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against English ships.”

 

Captain Nemo (8 points) #020 Rare

Ex-patriot. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship unless the ship sinks.”

 

Firepot Specialist (Mercenary – 2 points) #027 Uncommon

“Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within “S:” of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.”

 

Prussian Crown (16 points) #028 Rare

“This ship can shoot at submerged ships within “S” of her.”

 

Coleoptera (12 points) #029 Rare

Submarine. This ship gets +1 to her cannon rolls against Mercenary ships.”

 

Thirty Tyrants (13 points) #030 Uncommon

 “Broadsides Attack

 

Xiamen’s Claws (13 points) #031 Uncommon

“This ship gets +1 to her boarding rolls. She gets +2 if her opponent is a submarine.”

 

Sunrise Fire (12 points) #032 Uncommon

Schooner. Once per turn, if this ship is within “S” of an island, you may mark that island as explored without docking at it. The island becomes unexplored in regards to all other players.”

 

Nancy Nox (12 points) #033 Uncommon

“If this ship wins a boarding party, she may take as much treasure from the other ship.”

 

Devil’s Pay (4 points) #034 Uncommon

“This ship cannot shoot when she carries treasure.”

 

Smiling Jim (7 points) #038 Rare

“Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.”

 

Hammersmith (6 points) #039 Rare

“This ship gets +1 to her boarding rolls against Mercenary ships. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.”

 

Benito De Soto (9 points) #040 Rare

“This ship may move and shoot using the same move action. After this ship resolves a shoot action, she may move as a free action.”

 

Firepot Specialist (Pirate – 2 points) #044 Uncommon

“Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within “S:” of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.”

 

HMS Pacificum (15 points) #045 Rare

“This ship gets +1 to her boarding rolls. She gets +2 if her opponent is a submarine.”

 

HMS Gallows (16 points) #046 Uncommon

“This ship gets +1 to her cannon rolls against any ship.”

 

HMS Zephyr (15 points) #047 Uncommon

Schooner. After this ship resolves a shoot action, she may move as a free action.”

 

HMS Iron Prince (10 points) #048 Uncommon

“Ramming cannot eliminate this ship’s masts.”

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HMS Empress of India (11 points) #049 Uncommon

“If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn.”

 

HMS Challenger (9 points) #050 Uncommon

“This ship can shoot at submerged ships within “S” of her.”

 

HMS Bletchley (9 points) #055 Rare

“Long range cannons cannot hit this ship.”

 

Hermoine Gold (7 points) #056 Rare

“This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against any non-English ship.”

 

Firepot Specialist (England – 2 points) #057 Uncommon

“Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within “S:” of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.”

 

La Manila (13 points) #058 Rare

“Ramming cannot eliminate this ship’s masts.”

 

El Galeon De Gibraltar (14 points) #059 Uncommon

“This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.”

 

El Corazon Dorado (13 points) #060 Uncommon

Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.”

 

La Colera (12 points) #061 Uncommon

Broadsides Attack

 

El Villalobos (7 points) #062 Uncommon

“On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.”

 

La Ebro (7 points) #068 Rare

“This ship ignores terrain when she is given a move action (islands are not terrain).”

 

Luis Zuan (7 points) #069 Rare

“This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against any non-Spanish ship.”

 

Firepot Specialist (Spain – 2 points) #072 Uncommon

“Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within “S:” of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.”

 

L’Aube (15 points) #073 Rare

“This ship gets +1 to her cannon rolls against any ship.”

 

La Martinette (12 points) #074 Uncommon

“Crew of any nationality may use their abilities on this ship.”

 

Le Flamberge (12 points) #075 Uncommon

Schooner. This ship’s crew cannot be eliminated unless she sinks.”

 

Le Descharges (13 points) #076 Uncommon

“If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space.”

 

Le Vercingetorix (8 points) #077 Uncommon

“Ramming cannot eliminate this ship’s masts.”

 

La Crete Argentee (14 points) #083 Rare

“Friendly ships within S of this ship get +1 to their cannon rolls.”

 

Ned Lands (6 points) #084 Rare

“This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster or submarine.”

 

Firepot Specialist (France – 2 points) #085 Uncommon

“Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within “S:” of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.”

 

USS Stephens (20 points) #086 Rare

“This ship may move and shoot using the same move action. After this ship resolves a shoot action, she may move as a free action.”

 

USS Lamon (12 points) #087 Rare

Submarine. If submerged, this ship can ram another ship (then move away) and then initiate a boarding party against that ship.”

 

USS Eagan (15 points) #088 Uncommon

“This ship can shoot at submerged ships within “S” of her.”

 

Grampus (15 points) #089 Uncommon

Schooner. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.”

 

USS Paladin (12 points) #090 Uncommon

“This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.”

 

USS Quigley (8 points) #091 Uncommon

“Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.”

 

Captain Montana Mays (7 points) #096 Rare

“This ship gets +1 to her boarding rolls. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.”

 

Firepot Specialist (America – 2 points) #098 Uncommon

“Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within “S:” of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.”

 

Bad Plans (Unique Treasure) #099 Rare

“When this ship rolls for effect at a mysterious island, subtract 1 from the die roll result.”

 

Nemo’s Charts (Unique Treasure) #100 Rare

“When this ship rolls for effect at a mysterious island, add 2 to the die roll result.”

 

Enemy of the State (Unique Treasure) #101 Rare

“This ship gains the Mercenary keyword.”

 

Luddite’s Revenge (Unique Treasure) #102 Rare

“The rank of each of this ship’s cannons is increased by 1. Remove Luddite’s Revenge from the game when this ship succeeds at a shoot action.”

 

Metal Hull (Unique Treasure) #103 Rare

“This ship’s base move becomes S and enemy ships must roll a 6 to hit her. If this ship is hit, remove Metal Hull from the game.”

 

Mines (Unique Treasure) #104 Rare

“Load this treasure face down. Reveal it when target enemy ship moves within “S” of this ship. Choose and eliminate one mast from the target at the end of her move. Remove Mines from the game.”

 

Power Cannons (Unique Treasure) #105 Rare

“The range of each of this ship’s cannons becomes 2L. Remove Power Cannons from the game when this ship succeeds at a shoot action.”

 

Periscope (Unique Treasure) #106 Rare

“Load this treasure face down. Reveal it when this ship is given a move or shoot action; any one target enemy ship cannot use any crew or ship abilities this turn. Remove Periscope from the game.”

 

Screw Engine (Unique Treasure) #107 Rare

“Load this treasure face down. When this ship is given a move action, you may reveal Screw Engine; this ship can move twice. Remove Screw Engine from the game.”

 

Targeting Scope (Unique Treasure) #108 Rare

“Load this treasure face down. When this ship is given a shoot action, you may reveal Targeting Scope; one of this ship’s cannons automatically hits an enemy ship within range. Remove Targeting Scope from the game.”

 

Cadara (14 points) #134 Super-Rare

Sea Monster. This sea monster can attack submerged submarines.”

 

Shaihulud (13 points) #135 Super-Rare

Sea Monster. This sea monster can attack submerged submarines.”

 

Queen Teresa Pavon (6 points) #136 Super-Rare

Ex-patriot. This ship may move and shoot suing the same move action. Once per turn, one of this ship’s cannons may shoot again if it misses.”

 

Nemo’s Plans (Unique Treasure) #137 Super-Rare

“This treasure can’t be removed from this ship unless she sinks. Any other unique treasure aboard this ship that would be removed from the game after it is used remains aboard; it can be reused or continues to function.”