Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.
Mosaic is an action selection game. On your turn, you will perform one of eight actions and acquire pillars of civilization.
Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more civilization pillars, you may be able to claim a ‘Golden Age’ of that type.
As the game goes on and your civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your civilization will score for each region that you dominate with your cities, towns, wonders, and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, achievements, and golden ages, and for all of your cards that score for your unique civilization pillars.
-description from publisher (corrected and updated)
Please note that the solo rules are only included in the Kickstarter editions, not in the retail versions (although they are available as print-and-play in French at the very least).
The story of civilizations is punctuated with wars and disasters. Civilizations either survived them and continued on their journey, or succumbed to them and faltered. Will your civilization be strong enough to weather the storm?
Mosaic: Wars and Disasters contains many new elements to allow you to explore deeper strategies and face new challenges, including:
--National Military Powers, which are unique bonus powers for each civ that trigger during Empire Scoring
--Naval Units, which are more expensive than regular army units but gain a trade good and can zip around the board to add influence in other regions
--War Tiles, which give much needed variety to the Military Action and can directly affect other players
--Disaster cards, consisting of 12 events that generally negatively affect players who are not keeping up with the Pillar collections, and the cards that are inserted into the four decks that will trigger the events
Admin note: While this box is listed for 1-6 players, no rules are included for incorporating the expansion elements into solo play.