Street Masters Kickstarter Errata Pack - Upgrades 1st Edition Game + Expansions - New and Sealed

This listing is for the Street Masters Errata Pack by Blacklist Games.

This item upgrades the cards and rulebook from the original (2017) printing of Street Masters and it's expansions, to their revised versions which were printed during the Street Masters Aftershock Kickstarter Campaign. 

This item is brand new, still sealed, and in hand ready to send.

Please note that this product is only required for the 2017 version of Street Masters and its expansions. It is not needed for later printings such as the one from the Aftershock Kickstarter Campaign. This is an Errata Pack, not a full game or expansion. There may be some bending to the rulebook as these were kept in storage by Blacklist Games for a number of years before being shipped.

A Brief Guide to using the Errata Pack

For the most part you simply need to swap the old cards for the new cards. For brevity, I'm only going to list the cards and items that are an exception to this rule:

> The Rulebook - This is identical to the new rulebook included in the Aftershock expansion. If you already own Aftershock, this is a duplicate.

> Rude Awakening, From The Afflicted Realm - Replace 3 copies, add a 4th.

> Kemono (Fighter), Channeled Static - 2 of the original copies have typos (they say 'Tactic.Surge.' instead of 'Tactic - Surge'). Replace these two only, leave the third original one alone.

> Right To Remain Silent, Interrogation Efforts - A single copy of the original cards says '...discard a copy of "Sneaking"...' Replace only this card.

> Mr. Apple - There are no changes on this card from the first edition. It is included because some people didn't receive it when they were supposed to.

> Mary Ann - There are no changes on this card from the first edition. It is included because her mini is found in the SG1 box, but her card was only in the Twin Tiger's box. So some people had her mini, but not her card.

> Project X - There are no changes on this card from the first edition. It is included because her mini is found in the SG1 box, but her card was only in the Redemption box. So some people had her mini, but not her card.

> Darius - One copy of Darius should be replaced, but a 2nd copy is included. Like the other allies, this is because Darius' mini was in the SG1 box, but the card was in the Redemption box. The two copies are meant to replace the old copy from redemption and add a copy to the SG1 box. In practice though, you only need 1 copy of the card.


A Complete Changelog

Core Game:
> Smoke Bombs - Changed 'remain' to 'remains'.
> Molotov Cocktail - Changed 'suffers' to 'is dealt'.
> Brass Knuckles - Changed 'a punch attack' to 'your punch attack'.
> Sneakers - Changed 'a kick attack' to 'your kick attack'.
> Leather Whip - Changed 'a grapple attack' to 'your grapple attack'.

> Fighter Turn Reference Card - Changed the Defend action from gaining 1 random defense token to 2 random defense tokens. This reflects the update to the rulebook.

> Island Getaway Part 5B - Darius rival changed to 'a random rival'.

> Kyoryu Story Part 1 - Changed a reference about the 'campaign pool' to the 'story pool'.

> Brandon Story Part 2A - Bonus stage changed from Sudden Death to Cashed Out, text added preventing this card from leaving the stage area.

> Natalia Disarm - Now discards any card the target controls instead of just Gear cards.
> Natalia Disarm Upgrade - Now discards any 2 cards the target controls instead of just Gear cards. No longer forces an enemy to drop an objective.

> Megan Stage Dive Upgrade - Fixed bottom borders to be gold.

> The Cartel Human Shields - Instead of outright preventing damage as a function of nearby minions, this card now redirects damage to nearby minions. This can is no longer discarded when Juan takes any damage. Instead, as part of the activate effect, it is discarded when there are no minions within 5 spaces.
> The Cartel Getaway - Changed 'in' to 'on' and 'farthest' to 'furthest'. Also clarifies that Juan is placed in the empty space nearest the entry space.

> The Kingdom Kemono Boss - Attack value reduced to 4. Kemono no longer moves during the activate effect. Each fighter not attacked must either place a power on one of Kemono's tactics or let Kemono gain 1 random defense.
> The Kingdom Mutant Prowess - No longer gives defense tokens upon entering play, instead gives +1 attack. Activate effect rewritten; Kemono now either discards 3 power and attacks each fighter or places a power on this card.
> The Kingdom Uncontrollable Surge - Complete rewrite. Kemono now attacks each fighter once this card has 10 power instead of doing 2 general damage at 5 power. Activate effect now gains 2 power instead of 1 and the nearest fighter may discard all power to let Kemono deal 2 direct damage to them.
> The Kingdom Electrical Currents - Adds a line that lets Kemono play the topmost tactic from the discard if he had no tactics.
> The Kingdom Crackling Lashes - Complete rewrite. Activate effect now attacks the nearest fighter within X spaces (where X is the power on this card). This card then loses 1 power for each space the target was from Kemono. If no one was attacked, this card gains 1 power.
> The Kingdom Static Grab - Complete rewrite. Fighters within 3 spaces are now drawn to Kemono and attacked. If no fighters move, he instead gain 3 defense.

> The Brotherhood Dmitri Boss - Complete rewrite. Dmitri now only attacks a single target, choosing to Equip if no one is attacked. Then he retreats 1 space. When Dmitri equips, he mills the enemy deck 1 and the dredges the topmost gear card back into play. If he didn't gain any gear this way, he gains 1 defense.
> The Brotherhood Fully Loaded - Complete rewrite. Activate now deals general damage proportional to Gear cards in enemy area and then resolve Dmitri's equip effect if there aren't any Gear card in play.
> The Brotherhood Modified RPG-7 - Complete rewrite. Now either gains 1 power or removes 1 power to attack all figures within 4 spaces of the nearest fighter. This damage can hit other enemies and even Dmitri himself.
> The Brotherhood Trusty Kevlar - 1st and 2nd effect removed. Only activate remains, which is boosted to 3 defense from 2.
> The Brotherhood N40 Punisher - Complete rewrite. No longer gives attack boost. Activate now attacks each engaged fighter. If no one was attacked, Dmitri shuffles the card back into the deck to deal the nearest fighter 1 direct damage.

> Golden Dragons Ah Long Boss - Complete rewrite. Now has a flat 15 HP instead of 20P (but see text on Shadowson for real health). Each Fighter now receives 1 Heavenly Dragon card before the rest are discarded and Shadowson starts in play. Ah Long no longer moves when activated, instead attacking with +1 direct damage. Each fighter not attacked that way must resolve the Mercy effect of all cards in their threat area.
> Golden Dragons Shadowson - Complete rewrite. Now cannot leave play. Ah Long gains +5P health. Each time he suffers 5 or more damage from a single attack, discard 1 Heavenly Dragon card. Activate effect gives Ah Long defense tokens until he has 2 of each type (effectively between 0 and 6 tokens gained).
> Golden Dragons Phasing Hook Punch - Complete rewrite; no longer an event. Goes into a player's threat area. Activate makes Ah Long deal you 3 punch damage if you're within 2. Otherwise Ah Long gains 1 punch defense. The Mercy effect lets Ah Long heal 1.
> Golden Dragons Black Typhoon Kick - Complete rewrite; no longer an event. Goes into a player's threat area. Activate makes Ah Long deal you 3 kick damage if you're within 2. Otherwise Ah Long gains 1 kick defense. The Mercy effect makes each fighter lose a defense
> Golden Dragons Merciless Clutch - Complete rewrite. Ah Long's attacks now gain +1 grapple damage. Activate attacks each fighter within 3, stealing 1 grapple defense from each fighter not attacked.
> Golden Dragons Invincible Armor - Complete rewrite. Ah Long can use defense tokens on this card to block damage. Activation spends all defense tokens on this card to deal equal damage to each fighter. Then this card gains 3 random defense.
> Golden Dragons Jin (All colors) - Changed '...deal 1 engaged fighter' to 'deal 1 fighter engaged with this enemy'.

> Steel Memories Setup Card - Almost a complete rewrite; Crowbars and True Underdog now start the game in play. Recruits are added to the board differently and now scale with fighter count. The Boss now moves on stage activation and recruits gain bonus attack if within 3 spaces of the boss.
> Steel Memories Crowbar (All colors) - Almost a complete rewrite. Can no longer be picked up for free, must discard a defense to gain it. Can no longer block recruit spaces at all, but now has an exhaust effect that does a 1 dice general damage attack to 2 targets.
> Steel Memories True Underdog - Complete rewrite. Now a stage condition that when activated spawns new recruits is a fighter is unengaged or gains 1 defense token otherwise.

> Supply and Demand Setup Card - Adds the line 'When an enemy carrying an objective activates, it will not move away from the entry space nearest it'. Also adds the 'Then, gain 2 defense tokens of your choice' to the interact effect.
> Supply and Demand Distribution Network - Changed 'Then, exhaust each minion carrying and objective' to 'Then, exhaust each minion moved this way'.

> Gone Ballistic Setup Card - Changes 'scenario' to 'stage'.

> Compromised Stage Setup Card - Scared Staff are no longer removed from the game when rescued. They are instead shuffled back into the deck and fighters now gain loot instead of power. Also, the interact no longer requires defense tokens to be spend to discard fear, nor can it move active objectives. Instead, fighters now gain all power on an objective as defense tokens when flipped active.
> Compromised Armed Intruders - Removed the line about removing this card from the game.

> Cashed Out Stage Setup Card - The interact now removes 3 power from 'The House' instead of 1, fighters now gain this power, and may search the loot deck and discard pile for a copy of 'Cash' to gain.
> Cashed Out Pit Boss - Capitalized and italicized Minion so it refers to a trait and slightly changed the wording for how that minion enters play. No gameplay changes, just wording fixes.

> Right to Remain Silent Stage Setup Card - Fixed a typo on 'inactive' on the front.
> Right to Remain Silent Recovered Intel - Changed 'a' to '1' and adds a clause that the enemy must not be carrying an objective already.
> Right to Remain Silent Sneaking - Clarified that the exhaust attack did general damage.
> Right to Remain Silent Interrogation Efforts - Changed 'discard a copy of sneaking' to 'discard a card they control' on a single copy of a card.

> Original Copy Vandal Serum - Fighters now gain defense tokens when an enemy this card is attached to is defeated. Also, if this card would become unattached to an enemy, that enemy is defeated.
> Original Copy Computer Terminals - Interact can now target clones in play, the clone attacks an enemy, and it's serum is returned to the supply. The Interact no longer removes power.

SG1:
> Max Character Card - No longer has a charge value. Reworded the charging action text to better explain moving power to the top of Max's deck. Charged side exhaust effect can now discard cards to boost the exhaust's attack.
> Max Tapping the Reserves - Exhaust effect now clarifies power must come from your character card. Action is completely changed; Each fighter now either gains 3 power or dredges a card from their discard pile.
> Max High and Dry - Changed 'spent' to 'discarded this way'.
> Max Steel Lariat - Changed 'After this attack' to 'Then'.
> Max Cybernetic Slam - The power is now discarded from your deck, the attack rolls 2 dice instead of 1, and you now draw a card only if you are not charged rather than have no power.
> Max Artificial Adrenaline - Changed 'discarded' to 'discarded this way'.
> Max Cooldown Mode - Action rewritten. Now each fighter may either gain 3 random defense, 3 power, or a draw a card.
> Max Jumpstart - Now gains 2 power instead of 1 and can perform an action. Clarified the wording on the 'otherwise' part to mean 1 power per damage suffered.
> Max Siege Strike - Clarified that the thrown fighter may deal either all kick, all punch, or all grapple damage when attacking.

> Clint True Grit - Adds a period to the last line.

> The Nahualli Avenging Essence - Changed 'Attack' to 'Activate'.
> The Nahualli Ageless Burden - Changed 'Attack' to 'Activate'.

> Rude Awakening From the Afflicted Realm - Changed 'each fighter suffers 1 general damage' to 'this card deals each fighter 1 general damage'.
> Rude Awakening Necromancer (All Colors) - Changed '...adjacent to the [grave] space matching its objective icon' to '...adjacent to the [grave] nearest it.'

> Out of Time Stage Setup Card - Clarifies that Objective tokens cannot be moved by fighters.
> Out of Time Remnant - Clarifies that remnants advance 1 space toward the nearest fighter.
> Out of Time Afflicted Altar - Clarifies that remnants are placed nearest the objective and boss and not necessarily adjacent.

Legend of Oni:
> The Legend of Oni Part 4A - Stage setup changed from '...to choose and flip 2 objective token to their inactive side' to '...to flip the 2 objective tokens furthest from a fighter to their active side' .

> The Oni Boss Card - On Yokai side; changes '... and moves 3 spaces toward the fighter farthest from him' to '... and the fighter furthest from him must draw a "Yurei Shadow" card. On Shin Yokai side; complete rewrite of activate effect. No longer moves, but still attacks each fighter engaged, gaining defense used to block. Each fighter not attacked must discard a power or draw a Yurei Shadow.
> The Oni Feeding Off Fear - Wording made more concise on first effect.
> The Oni Shackles of Oblivion - Changed '...deals damage, increase that damage by 1' to '...deals any amount of damage, he deals 1 additional general damage'.

> Ashes of the Eternal Stage Setup Card - The interact now allows you to flip an active objective to put out up to 3 fires in or near your space.
> Ashes of the Eternal Blazing Apparition - 'Attack' changed to 'Activate'.

> Running Wild Setup Card - Fighters now ignore guard results when searching.
Running Wild The Oni's Curse - Changes '...suffers 1 general damage' to 'this card deals ... 1 general damage'.

> The Ceremony Stage Setup Card - Changed 'put it in' to 'put it into play in' for the setup side. Backside is almost a full rewrite.
> The Ceremony Oni's Vessel - 2 cards have been combined into one double sided card. Both sides are a complete rewrite.
> The Ceremony The Alignment - Complete rewrite of Activate; Fighters now flip objectives directly upon activation - no more minion shenanigans.
> The Ceremony Whispered Promises - Wording made more concise, removed conditionals about Oni's Vessel being in play.
> The Ceremony Unholy Conduit - Wording made more concise to 'within 1 space of and objective space'. Also changes 'suffers 4 general damage' to 'this card deals ... 4 general damage'.

> One Step Ahead Steep Cliffs - Changed 'entry spaces' to 'fighter start spaces'.
> One Step Ahead Climbing Gear (All Colors) - The enemy must now also be on the same cliff to move toward the objective.
> One Step Ahead Vertigo - Changed 'entry space' to 'fighter start space'.

Twin Tiger:
> Axel Character Card - Charged attack now targets each enemy engaged with you.
> Axel Defensive Training - Complete re-write.
> Axel Keeping the Advantage - Changed 'While your target' to 'While a target'.
> Axel Story Part 1 - Changed a reference about the 'campaign pool' to the 'story pool'.
> Axel Defensive Training Upgrade - Complete re-write.

> Rhys Rhys' Piece - Reworded the action effect to discard the card after the attack. This means you can still get the card's bonus punch damage for the attack.
> Rhys Story Part 1 - Changed a reference about the 'campaign pool' to the 'story pool'.
> Rhys Rhys' Piece Upgrade - Reworded the action effect to discard the card after the attack. This means you can still get the card's bonus punch damage for the attack.

> Under Destruction Conveyor Belts - Added the line "When activated, enemy figures treat [saw] spaces as blocked spaces".
> Under Destruction Time Bomb (All Colors) - Changed '...the enemy nearest its token...' to '...the enemy nearest its token that has not yet moved this turn...'.

Redemption 1:
> Jackal Possession - Changed 'You are always considered to be engaged with a possessed enemy, but that enemy is only engaged with if it is adjacent to you as normal' to 'While a possessed enemy is unengaged with you, you may choose to be engaged or unengaged with that enemy before or after a card effect fully resolves.

> Kemono Channeled Static - Two copies changed from 'Tactic.Surge.' to 'Tactic - Surge'.
> Kemono Neutralizing Field Upgrade - Increased number of tokens gained per current token from 1 to 2 and now each fighter gains them instead of allowing redistribution of defense tokens.

> Shadow Character Card - Adds the line 'Create a supply of 3 illusion tokens near that card' to the setup. Also fixed a graphical error on the charged side.
> Shadow Shadow's Illusions - Changed 'places to 'spaces'. Also adds the line 'When placing an illusion, you may either take an illusion from your supply or remove an illusion on the map, then place that illusion in the chosen space.'
> Shadow Duskfall - Changed 'places' to 'spaces'.
> Shadow Duskfall Upgrade - Changed 'places' to 'spaces'.

> Juan Character Card - Added a line to the charged side that lets Juan flip back to the charging side at any time in order to load a shell.

Ally/Rival:
> Mr. Apple - No Change.
> Chan Chan - Changed an erroneous pronoun from 'him' to 'her' and also corrected the color of the set symbol on the ally side.
> Hanzo - Change '+1 red die' to '+1 attack value'
> Drago - May now choose to gain a random defense token instead of attacking.
> Mary Ann - No Change.
> Project X - No Change.
> Darius - Fixes the ally side health. Now says 7.

Please note that this product is only required for the 2017 version of Street Masters and its expansions. It is not needed for later printings such as the one from the Aftershock Kickstarter Campaign. This is an Errata Pack, not a full game or expansionThere may be some bending to the rulebook as these were kept in storage by Blacklist Games for a number of years before being shipped.

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