Warhammer Fantasy Roleplay - The Thousand Thrones




Warhammer Fantasy Roleplay - The Thousand Thrones
From the Back Cover
is a dark time in the Empire of humankind. The troubles of the Chaos Incursion left the north a smoking ruin, a weak land infested with roving bands of Beastmen, a wellspring for the Chaos cults and their efforts to turn honest men and women in to gibbering slaves of darkness. Such horrors bread sorrow and fear and common folk huddle in the shadows cast by the far-flung north searching for salvation.
The Thousand Thrones is a campaign for Warhammer Fantasy Roleplay, promising to take adventurers from the stinking canals of Marienburg to the western fringes of Kislev.
When boy with a burning twin-tailed comet on his chest single-handedly kills a pair of cultists, he is proclaimed to be Sigmar reborn. Supported by a legion of fanatical follower, the player characters are drawn into a dangerous and sinister story involving ancient evil, the cults of Chaos, the lords of night and a veritable army of other deadly foes.
Inside this adventure sourcebook, you’ll find the following e adventures
The Call of Chaos: The adventurers scour the streets and waterways of Marienburg to uncover the secret history of this divine child.
An Unquiet Peace: Hot on the rail of the young man, the player characters find themselves embroiled in the strange happenings of 2 small town on the edges o the Empire.
The Crusade of the Gild: The plot thickens as the various players and conspirators reveal themselves in this dire tail.
Written in Blood: When the Crusade reaches Altdorf to negotiate with the Grand Theogonist, everything unravels as a hidden enemy makes his move and new foes work to exploit the young man for themselves.
Metamorphosis of Villa Hahn: With their principal enemy revealed, the adventurers brave the perils of the Drakwald to rescue the missing boy before their enemy’s plan can be enacted.
Heralds of a New Daran: Foul plots are hatched as the beleaguered Crusade stalls outside of Wolfenburg.
Death Do Us Part: Aside-trek into Sylvania reveals much of the dark events swirling about this blessed chid.
The Black Witch: The adventurers press into Kislev to follow the young man up the slopes of the Crags of Shargun. There, old enemies return and a far more dangerous foe is revealed.
About delivery
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About returns
Returns from the UK and EU excepted. Please see returns policy for full details. Should you have any questions about the item, shipping or returns, again please message me.