Pour Me Some Sour

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A sweet and cheeky game! In the three-dimensional family game we produce sweets. To do this, large production tubes have to be filled with cubes until they tip over. The players fill the three movable tubes one after the other with cubes of different colors and sizes. If a tube exceeds a certain weight limit, it tips forward and the dice fall out with different numbers. As soon as the weight of the dice causes the tubes to tip over, the dice and their candy (game pieces) tumble out. In these moments, players can get new treats, shape candy with cards and pack what they have collected. In addition, the tubes influence the specific phase of candy production. If this tilts, the corresponding action (ingredients, shapes, packaging) is carried out. It's tactically clever to use the different weights and colors of the dice so that the tastiest treats arrive in your own packs. The game ends when one person has produced five candy packages. Then the points are counted. Family game, interactive playing field, three-dimensional fun Game information: Age recommendation: 8+ Playing time: 45 minutes Number of players: 2-4 Author: Emmanuel Albisser Publisher: Zoch Verlag Type: family game, board game, dice games World/game line: Kipp mir Saures Scope of delivery and material: 1 x Kipp mir Saures Instructions in: (partly only as a download) Type: Family game, ...

Kipp me sour

Give me something sour
Zoch PublisherA sweet and cheeky game! In the three-dimensional family game we produce sweets. To achieve this, large production tubes have to take so long...

1 x tip me sour

  • Instructions in: ENENFRI.T(partly only as download)
  • Type: family game, board game, dice games
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Give me something sourGive me something sour
Give me something sourGive me something sour

Kipp me sour

A sweet and cheeky game!
In the three-dimensional family game we produce sweets. To do this, large production tubes have to be filled with cubes until they tip over. The players fill the three movable tubes one after the other with cubes of different colors and sizes.
If a tube exceeds a certain weight limit, it tips forward and the dice fall out with different numbers. As soon as the weight of the dice causes the tubes to tip over, the dice and their candy (game pieces) tumble out.
In these moments, players can get new treats, shape candy with cards and pack what they have collected. In addition, the tubes influence the specific phase of candy production.
If this tilts, the corresponding action (ingredients, shapes, packaging) is carried out. It's tactically clever to use the different weights and colors of the dice so that the tastiest treats arrive in your own packs. The game ends when one person has produced five candy packages. Then the points are counted.

  • Family game
  • interactive playing field
  • three-dimensional fun
 

Game info:

  • Recommended age: 8+
  • Playing time: 45 minutes
  • Number of players: 2-4
  • Author: Emmanuel Albisser
  • Publisher: Zoch Verlag
  • Type: family game, board game, dice games
  • World/game line: Give me some treats

Scope of delivery and material:

1 x tip me sour

  • Instructions in: ENENFRI.T(partly only as download)
  • Type: family game, board game, dice games

Danger! Not suitable for children under 3 years. Danger of suffocation due to small parts that can be swallowed.
Attention: Pictures and Texts - All rights reserved and protected by copyright

The Characteristics

2-4players
45Playing time
8+Age recommendation
Give me something sourGame line

All Data at a glance

Give me something sourGive me something sour
brandZoch Publisher
Game typeFamily game, board game, dice games
Game lineGive me something sour
AuthorEmmanuel Albisser
Age recommendation8+
Number of players2-4
Playing time45
EAN4015682051543
ConditionNew, in original packaging

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A sweet and cheeky game! In the three-dimensional family game we produce sweets. To do this, large production tubes have to be filled with cubes until they tip over. The players fill the three movable tubes one after the other with cubes of different colors and sizes. If a tube exceeds a certain weight limit, it tips forward and the dice fall out with different numbers. As soon as the weight of the dice causes the tubes to tip over, the dice and their candy (game pieces) tumble out. In these moments, players can get new treats, shape candy with cards and pack what they have collected. In addition, the tubes influence the specific phase of candy production. If this tilts, the corresponding action (ingredients, shapes, packaging) is carried out. It's tactically clever to use the different we