Greenville 1989

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Back to reality - the communication game in the mystery world! Greenville in 1989: What started as a bowling trip with friends turns into a scary adventure. It's uncanny how the familiar surroundings in Greenville change in such a short space of time. The players take on the roles of young people in Greenville and try together to escape from the dark parallel world. Using the atmospherically illustrated playing cards, players describe to their fellow players what they experience in the mysterious surroundings. The game master must now secretly assign cards to the other players that he thinks are appropriate in order to continue the respective story. Then the others think about who he assigned which card to. The better the players can empathize with their fellow players, the sooner they can escape. Only if they work together will they manage to avoid being swallowed up by the dark void forever! Greenville 1989 is a cooperative narrative game where you all win or lose together. Let your imagination run wild and, inspired by the darkly beautiful cards, invent exciting stories in order to escape from the other world together. The special thing about this game: the game leader changes from round to round. Storytelling cooperative and communicative board game simple rules, start playing immediately every round the game leader changes atmospheric and dark illustrations game material...

Greenville 1989

Greenville 1989
KosmosBack to reality - the communication game in the mystery world! Greenville in 1989: What passed for a bowling trip with friends...

1 x Greenville 1989

  • Instructions in: EN
  • Type: family game, board game, escape games
It continues below – pictures, description & all data

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Greenville 1989Greenville 1989
Greenville 1989Greenville 1989

Greenville 1989

Back to reality - the communication game in the mystery world!
Greenville in 1989: What started as a bowling trip with friends turns into a scary adventure. It's uncanny how the familiar surroundings in Greenville change in such a short space of time.
The players take on the roles of young people in Greenville and try together to escape from the dark parallel world.
Using the atmospherically illustrated playing cards, players describe to their fellow players what they experience in the mysterious surroundings. The game master must now secretly assign cards to the other players that he thinks are appropriate in order to continue the respective story. Then the others think about who he assigned which card to.
The better the players can empathize with their fellow players, the sooner they can escape. Only if they work together will they manage to avoid being swallowed up by the dark void forever!
Greenville 1989 is a cooperative narrative game in which you all win or lose together. Let your imagination run wild and, inspired by the darkly beautiful cards, invent exciting stories in order to escape from the other world together.
The special thing about this game: the game leader changes from round to round.

  • Storytelling
  • cooperative and communicative board game
  • simple rules, start playing straight away
  • The game leader changes every round
  • atmospheric and dark illustrations
  • Game material language-neutral / language independent
 

Game info:

  • Recommended age: 16+
  • Playing time: 30-60 minutes
  • Number of players: 3-6
  • Author: Florian Fay
  • Publisher: Kosmos
  • Type: family game, board game, escape games
  • World/game line: Language independent games

Scope of delivery and material:

1 x Greenville 1989

  • Instructions in: EN
  • Type: family game, board game, escape games

Danger! Not suitable for children under 3 years. Danger of suffocation due to small parts that can be swallowed.
Attention: Pictures and Texts - All rights reserved and protected by copyright

The Characteristics

3-6players
30-60Playing time
16+Age recommendation
Language independent gamesGame line

All Data at a glance

Greenville 1989Greenville 1989
brandKosmos
Game typeFamily game, board game, escape games
Game lineLanguage independent games
AuthorFlorian Fay
Age recommendation16+
Number of players3-6
Playing time30-60
EAN4002051680039
ConditionNew, in original packaging

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Back to reality - the communication game in the mystery world! Greenville in 1989: What started as a bowling trip with friends turns into a scary adventure. It's uncanny how the familiar surroundings in Greenville change in such a short space of time. The players take on the roles of young people in Greenville and try together to escape from the dark parallel world. Using the atmospherically illustrated playing cards, players describe to their fellow players what they experience in the mysterious surroundings. The game master must now secretly assign cards to the other players that he thinks are appropriate in order to continue the respective story. Then the others think about who he assigned which card to. The better the players can empathize with their fellow players, the sooner they can