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| Hunter: The Reckoning | |
|---|---|
Cover art, featuring Father Cortez | |
| Developer | High Voltage Software |
| Publisher | Interplay Entertainment |
| Producers |
|
| Designer |
|
| Programmer | Dan Goodman |
| Artist | Matt Corso |
| Series | Hunter: The Reckoning |
| Platforms | Xbox, GameCube |
| Release | XboxGameCube |
| Genres | Hack and slash, third-person shooter |
| Modes | Single-player, multiplayer |
Hunter: The Reckoning is a 2002 hack-and-slash third-person shooter video game developed by High Voltage Software and published by Interplay Entertainment for the Xbox and GameCube. It is based on the tabletop role-playing game of the same name, and is part of the larger World of Darkness series. Two sequels, Wayward and Redeemer, were both released in 2003.
Players take the roles of hunters who fight hordes of enemies with melee weapons, ranged weapons, and magic. The story revolves around Ashcroft Penitentiary, a prison which has been taken over by vampires as their feeding grounds; the inmates who die there rise again as vengeful and destructive wraiths.
Interplay chose to adapt Hunter: The Reckoning into a video game as they thought it would translate well into an action game, a genre their division Digital Mayhem was focusing on. It was intended from the start to be a flagship title for them, and the first in a series, which led to the decision to develop it for the Xbox, as it was new at the time and had greater graphical capabilities than other consoles. The game was well received for its gameplay and visuals, although the GameCube version was criticized for its downgraded graphics and frame rate issues.

Hunter: The Reckoning is a hack-and-slash third-person shooter game where players fight hordes of enemies in a single-player or multiplayer mode for up to four players.[1] The players fight using ranged and melee weapons,[2] but can also use magic spells called "edges", with effects such as dealing damage to a group of enemies, or healing oneself. Certain weapons can be earned as pick-ups through exploration, including a machine gun, a chainsaw, and a shotgun.[1]
Players take the roles of four hunters, which have different character classes: Deuce is an Avenger, and the strongest; Samantha is a Defender, and is balanced between speed and power; Father Cortez is a Judge, and has weak melee skills but strong edges; and Kassandra is a Martyr, and is fast and has quick attacks.[2][3] The characters also have a set of statistics, such as strength and accuracy, which can be raised throughout the game.[3]
The game consists of 23 levels,[4] set in locations including a graveyard, sewer system, prison, hospital, mansion, and a torture chamber. The levels vary in length, ranging from around five minutes to around half an hour, and have a variety of different objectives, including traversing the map, freeing hostages, escorting non-player characters, and searching for things.[5] After finishing the game, players get access to a new difficulty level and alternate costumes for their characters.[6]
Hunter: The Reckoning is set in the prison town Ashcroft in the World of Darkness,[7][8] a gothic-punk take on the real world where monsters exist and hide in plain sight.[9] The prison, Ashcroft Penitentiary, has been taken over by vampires as their feeding grounds for the last 50 years, and the warden has been embraced by the vampires, turned into one himself. In addition to feeding on the inmates, the vampires are subjecting them to torture and experiments; the inmates that die end up rising again as vengeful wraiths who do not care who or what they destroy.[8][10]
One year before the events of the game, four people are present at the execution by electric chair of the serial killer Nathaniel Arkady at Ashcroft Penitentiary: Spenser "Deuce" Wyatt, Samantha Alexander, Kassandra Cheyung, and Father Esteban Cortez. As the switch was thrown, the souls of the dead who suffered at the hands of the prison's warden and his supernatural staff rose up in vengeful rage, driven by evil to exact their vengeance upon the residents of Ashcroft. The four witnessed the uprising of the supernatural evil, and received a message in their minds from benign supernatural beings called messengers to act against the vast supernatural force that threatened the population of Ashcroft. Choosing to heed their calling, the four became Imbued, and destroyed the evil inside the prison. The four Imbued locked the prison, sealing what was left of the evil inside, and left Ashcroft.
On the anniversary of the closing and abandonment of Ashcroft Penitentiary, several hundred local teenagers hold a rave in the courtyard. The lively celebration awakens the dormant wraiths, who slaughter most of the teenagers, and, freed from their prison, rage out into the town and begin to destroy the population. The Imbued return to Ashcroft to confront the source of the evil that threatens the town and protect the remaining survivors.
A wraith appears to the hunters, named Carpenter, and tells them that warden Degenhardt is a vampire, and that Dr. Hadrian has been performing flesh-warping experiments on the inmates. Arkady, they find out, is a werewolf and still alive. After they kill Degenhardt and Hadrian, Carpenter attacks them for denying him his revenge on Hadrian. Degenhardt turns out to not be truly dead, and to have deliberately reawakened the haunting as part of his plan to find his living family's ghosts and give them new bodies. By confronting him in the attic of his mansion, the hunters release the tortured spirits, kill Degenhardt, and escape Ashcroft.
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