See description of enchantments below deck list.

Commander
1 [DMR#206] Zur the Enchanter

Creature (14 cards)
1 [JOU#59] Agent of Erebos
1 [BNG#4] Archetype of Courage
1 [M12#9] Auramancer
1 [M14#86] Blightcaster
1 [MH2#11] Disciple of the Sun
1 [NEC#139] Hanna, Ship's Navigator
1 [M15#14] Heliod's Pilgrim
1 [MOM#17] Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
1 [THB#29] Nyxborn Courser
1 [THS#24] Observant Alseid
1 [KHM#32] Starnheim Courser
1 [C14#91] Sun Titan
1 [DOM#37] Tragic Poet
1 [DTK#84] Youthful Scholar

Enchantment (28 cards)
1 [SOM#2] Arrest
1 [FDN#138] Banishing Light
1 [BBD#89] Battle Mastery
1 [DST#19] Carry Away
1 [DMU#11] Citizen's Arrest
1 [DMU#44] Combat Research
1 [SOK#5] Cowed by Wisdom
1 [C17#9] Curse of Verbosity
1 [DOM#50] Deep Freeze
1 [M19#53] Dwindle
1 [UMA#53] Eel Umbra
1 [ROE#19] Eland Umbra
1 [M15#95] Eternal Thirst
1 [UMA#21] Hyena Umbra
1 [THB#51] Ichthyomorphosis
1 [FDN#156] Imprisoned in the Moon
1 [M12#27] Oblivion Ring
1 [M10#22] Pacifism
1 [ZEN#58] Paralyzing Grasp
1 [SNC#55] Public Enemy #!Foil
1 [DTK#72] Reduce in Stature
1 [DIS#53] Seal of Doom
1 [E02#4] Shielded by Faith
1 [RTR#78] Stab Wound
1 [5DN#18] Stasis Cocoon
1 [MOM#79] Stasis Field
1 [M10#74] Telepathy
1 [SNC#66] Witness Protection

Artifact (3 cards)
1 [C17#203] Armillary Sphere
1 [CMM#941] Azorius Signet
1 [LTC#290] Wayfarer's Bauble

Sorcery (5 cards)
1 [POR#103] Nature's Ruin
1 Rise to Glory
1 [OTJ#64] Seize the Secrets
1 [AKH#115] Wander in Death
1 [DDL#31] Winds of Rath

Instant (13 cards)
1 [ALA#4] Angelsong
1 [ONS#5] Aura Extraction
1 [ROE#54] Aura Finesse
1 [ZEN#44] Cancel
1 [M11#9] Celestial Purge
1 [WWK#26] Dispel
1 [SOS#47] Essence Scatter
1 [BRO#102] Go for the Throat
1 [DMR#56] Impulse
1 [M12#63] Mana Leak
1 [M10#65] Negate
1 [THB#74] Thirst for Meaning
1 [SOM#49] Turn Aside

Land (36 cards)
1 [DRC#146] Arcane Sanctum
1 [ALA#223] Esper Panorama
1 [ROE#228] Evolving Wilds
2 [M10#236] Island
1 [M10#234] Island
1 [THS#235] Island
1 [THS#235] Island #!Foil
1 [THS#234] Island
3 [M10#235] Island
1 [ALA#235] Island
1 [M14#237] Island
1 [UMA#247] Mistveil Plains
4 [M10#232] Plains
2 [M11#232] Plains
2 [ALA#233] Plains
3 [M10#230] Plains
1 [M11#232] Plains
1 [DDD#59] Polluted Mire
1 [NEO#272] Roadside Reliquary
1 [ZEN#224] Sejiri Refuge
5 [KLD#258] Swamp
1 [MMA#224] Terramorphic Expanse

Summon Zur and start picking the best enchantment for the game state.  Enchantments support in 3 categories in order of likely play:

Protection (4)
Eel Umbra - revive
Eland Umbra - revive, stat change
Hyena Umbra - revive, first strike
Shielded by Faith - indestructible

Pimping (5)
Battle Mastery - double strike
Carry Away - steal opponent's equipment
Combat Research - draw card, ward
Eternal Thirst - life gain
Imprisoned in the Moon - mana gain from permanent

Thwarting Opponent (18)
Arrest - no attack, block, activated ability
Banishing Light - exile permanent
Citizen's Arrest - exile creature or planeswalker
Coward by Wisdom - limit attack and block
Curse of Verbosity - group hug card draws
Deep Freeze - stat change, no attack or ability
Dwindle - stat change, destruction
Ichthyomorphosis - stat change, ability loss
Oblivion Ring - exile permanent
Pacifism - creature cannot attack or block
Paralyzing Grasp - creature does not untap
Public Enemy - creature attack opponent
Reduce in Stature - stat change
Seal of Doom - destroy non-black creature
Stab Wound - stat change, life loss
Stasis Cocoon - artifact no attack or ability
Stasis Field - stat change, no attack or ability
Telepathy - opponents play with hand revealed
Witness Protection - stat change, no attack or ability