Archer Mech

Inner Sphere Command Lance

70 Ton Inner Sphere Heavy Mech – Indirect Fire is Your Friend!

 

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Archer Mech History:

The origins of the Archer date back to 2458 when Earthwerks Incorporated debuted a prototype known as the ARC-1A Archer. The design was created at the request of the Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to finalize. This was in part due to the design team; a combination of former HAF MechWarriors, field technicians, and general officer consultants and the company's engineer team led by Supervising Engineer Linn Tommi squabbling over theoretical and practical issues. The complex engineering proposal brought before the HAF included complicated, hard-to-repair stabilization equipment and advanced, computer-slaved sensors, meant to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these requirements in favor of a sturdier, blockier, and more heavily armored frame still familiar today. It was so successful that it remained the Hegemony standard for more than a decade and a half until advances in technology allowed Earthwerks to produce a more efficient model.

Introduced in 2474, the ARC-2R Archer became one of the best-known and most widely used BattleMechs available. A contemporary of 'Mechs such as the Thunderbolt and the Banshee, the Archer's primary role was fire support, though early in its combat career it was considered a heavy 'Mech capable of long-range brawling, and it was used in a variety of other roles. More than 100,000 Archers were produced between its introduction and the start of the First Succession War, with tens of thousands of its variant models produced over the centuries. Though many were destroyed or dismantled for spare parts, they remained a common sight in the Great House armies, with six different factories producing new Archers throughout the Succession Wars.

The recovery of the Helm Memory Core had a profound effect on the development of the Archer. New variants were produced which utilized rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. Newer, more advanced variants of the Archer continued to be developed as technology progressed in the years since, with uninterrupted production of the ubiqitious heavy 'Mech continuing into the Dark Age and ilClan eras.

The Archer was well protected by thirteen tons of armor and had a cruising speed of 44.1 km/h. However, it suffered from a poor heat management system, with just ten heat sinks to remove waste heat; an Archer firing both LRM launchers and its lasers would quickly start to overheat. The Archer also suffered in part for being so common; most enemy pilots were very familiar with the design's capabilities, and how to exploit that to their advantage. The most unique feature of the Archer compared to other humanoid 'Mechs was its cockpit placement, located beneath the central torso. Although giving the MechWarrior a unique battlefield perspective, this placement didn't provide any additional protection as it sat below the torso armor belt, which shielded the Gyro and engine from enemy fire.

 

Alpha Strike Card Variants Included:

ARC-2R:

The Archer is primarily armed with a pair of Doombud LRM-20 missile launchers with 480 rounds of ammunition, enough for two minutes of continuous fire. The ammo was split between the side torsos. When the design was still relatively unknown, some Archer drivers were known to keep their missile bay doors closed in order to fool the enemy, but this trick has since lost its effect. For close combat situations, the Archer carries four Diverse Optics Type 18 medium lasers. Each arm is equipped with a laser, with the other two mounted on a centrally located turret above the cockpit, giving them a clear field of fire to attack targets behind the 'Mech. Though not a particularly adept hand-to-hand combatant, the Archer's oversized battlefists serve it well in close combat and allow it to easily pilfer supplies when taking part in a raid.

ARC-5S:

The 5S variant of the Archer, built out of Defiance Industries' massive Hesperus II complex in 3050, was the official variant for the Armed Forces of the Federated Commonwealth. The 5S upgraded the engine to an Edasich Motors 280 XL engine, cutting the engine's weight in half while retaining the same speed profile. The 5S also reduced the LRM-20 launchers to Coventry Star Fire LRM-15s. This saved weight was used to add two Coventry T4H Streak SRM-2 launchers, one in each arm and fed by two tons of reloads in the side torsos. They also upgraded the four medium lasers to medium pulse lasers. Finally, the 'Mech carried a Doering Electronics Glowworm Narc Missile Beacon launcher in its left torso along with one ton of ammo. This allowed the Archer to tag enemy units with a beacon so that friendly 'Mechs could more easily hit the unit with their own missile weapons. All of the ammunition carried by the 5S was protected by CASE.

Pilots:

Evelyn Panfili / Cranston Snord

 

 

About Sea Fox Salvage:

Greetings Mechwarriors! We are Andy & Liz, BattleTech fans for 30 years and the proud owners of Sea Fox Salvage, an expanding and battle-hardened merchant of BattleTech equipment and advanced technology. Operating out of Terra, in the great state of MI, we specialize in locating and bringing to you 100% genuine new & salvaged BattleTech equipment from across the Inner Sphere – whether it be from the Great Houses, the Clans, everyday mercenaries, or independent operators.

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