FOR SALE:
A 3-dimensional domino game for kids
1995 RAVENSBURGER DOMINO LAND
DETAILS:
Players: 1-4
Ages: 3+
Duration: Approximately 15 minutes
Game Creator: Helmut Walch
Made In: Germany
Product No: 21 215 6
Contents: 24 picture cards + 1 set of rules
Ravensburger's
Domino Land is a 3-dimensional (3D) domino game with illustrated pieces
instead of the traditional numbered domino tiles. The domino cards
slide together through specially designed slits which allows them to
stand upright. The joins form 3D characters and objects allowing players
to build a colorful Domino Land every time they play! Domino Land was
fathomed by Helmut Walch, a creative game designer who has solely
produced or helped produce other wonderful games for kids and even
adults such as Astrotime, Vega, and Herzklopfen to name just a few.
The
images are playful and design to engage children with familiar friends
and places including a horse, a castle, a cat, a bird and more.
The game is designed for 1 to 4 players - it can be played alone or with friends. Each game lasts for approximately 15 minutes.
Features illustrations by J. Goffin!
The
"domino tiles" feature beautiful art by Belgian artist Josse Goffin.
Goffin has created wonderful artwork for decades now, he's renowned for
his specialization in children's books, even authoring some himself.
Retired and hard to find!Domino
Land was released in 1995 and has been retired
(no longer made and sold in stores) for a long time now - making it a
hard to find game, especially in this condition, and a rare Ravensburger
product.
Original The Wee Loft sticker tag!
The
plastic shrink wrap has a piece of an old original price tag from The Wee Loft attached. The Wee Loft is a
high end European toy shop with two U.S. locations (Corona del Mar, California and Dana Point, California) that specializes in
toys that stimulate creativity and imagination in children.
CONDITION:
New; sealed. The box lid has a crease at the top-left corner. Please see photos.
*To ensure safe delivery all items are carefully packaged before shipping out*
THANK YOU FOR LOOKING. QUESTIONS? JUST ASK.
*ALL PHOTOS AND TEXT ARE INTELLECTUAL PROPERTY OF SIDEWAYS STAIRS CO. ALL RIGHTS RESERVED.*
"Ravensburger AG is a German game and toy company, publishing house and market leader in the European jigsaw puzzle market....
History
The
company was founded by Otto Robert Maier with seat in Ravensburg, a
town in Upper Swabia in southern Germany. He began publishing in 1883
with his first author contract. He started publishing instruction
folders for craftsmen and architects, which soon acquired him a solid
financial basis. His first board game appeared in 1884, named "Journey
around the world".
At the turn of the 20th century, his product
line broadened to include picture books, books, children’s activity
books, Art Instruction manuals, non-fiction books, and reference books
as well as children’s games, Happy Families and activity kits. In 1900,
the Ravensburger blue triangle trademark was registered with the
Imperial Patent office. As of 1912, many board and activity games had an
export version that was distributed to Western Europe, the countries of
the Danube Monarchy as well as Russia.
Before the First World
War, Ravensburger had around 800 products. The publishing house was
damaged during the Second World War and continued to produce games in
the years of the reconstruction. The company focused on children's games
and books and specialized books for art, architecture and hobbies, and
from 1962 grew strongly. The company started to produce jigsaw puzzle
games in 1964, and in the same year opened subsidiaries in Austria,
France, Italy, the Netherlands, Switzerland and the United Kingdom. In
1977 the company split into a book publishing arm and a game publishing
arm.
Today there are approximately 1800 available books and 850
games as well as puzzles, hobby products and CD-ROM titles at
Ravensburger and its subsidiaries, which include Alea for "hobby and
ardent game players" and F.X. Schmid for games, playing cards and
children's books. Ravensburger products are exported to more than fifty
countries. Ravensburger also expanded to video games and television
shows in the late 1990s by forming Ravensburger Interactive Media (Sold
in 2002 to JoWooD Productions) and Ravensburger Film + TV (later renamed
as RTV Family Entertainment in 2000, and spun-off as Your Family
Entertainment in 2006), respectively.
Under the label, F.X.
Schmid, Ravensburger produce one of the only two packs of true Tarock
cards in Germany: a 54-card pack of the Tarot Nouveau pattern with genre
scenes and used for playing the Tarot game of Cego popular in the Black
Forest region.
In September 2010, Ravensburger broke Educa's
record for the world's largest jigsaw puzzle of 24000 pieces.[1]
Ravensburger's new puzzle design by late pop artist Keith Haring titled,
"Keith Haring: Double Retrospect" breaks the Guinness Book of World
Records measuring 17' × 6' (5.18 m x 1.82 m) built from 32000 pieces and
comes with its own dolly cart for toting. Currently, the largest
commercial puzzle in the world is Grafika's "Travel by Art" with 54000
pieces.[2][3] Ravensburger's currently largest puzzles are "Memorable
Disney Moments" and "Making Mickey Magic" with 40320 pieces.[4]
Swedish
toy train company BRIO was acquired by the Ravensburger Group on 8
January 2015.[5] In 2017, Ravensburger acquired American game company
Wonder Forge.[6]
The company's North American division,
Ravensburger NA, is based in Seattle, Washington and releases
approximately 25 games per year, the most successfully of which so far
is Villainous, based on various Disney properties.[7] Ravensbuger NA
sold about 3 million copies of games in 2018.[7]
Notable board games
Games sold under the "Ravensburger" imprint:
Dingbats
Emoji
Enchanted Forest
Havannah
Java
Journey through Europe
Know Interactive Board Game
Labyrinth (board game)
Make 'n' Break
Malefiz
Mexica
The Name of the Rose (2008)[8]
Nobody is perfect
Quest
Reversi
Rivers, Roads & Rails
Scotland Yard
Star Wars
Tactil
Take It Easy
Tikal
Top Secret Spies
Villainous
What Do You Hear?
Games sold under the "Alea" label:
Broom Service
Castles of Burgundy
Chinatown
Las Vegas
Princes of Florence
Puerto Rico
Ra
San Juan
Games sold under the F.X. Schmid label:
Auf Achse
Torres
Games sold under the "Ravensburger Digital" label:
Concentration in various editions" (wikipedia.)
"Dominoes
is a family of tile-based games played with gaming pieces, commonly
known as dominoes. Each domino is a rectangular tile with a line
dividing its face into two square ends. Each end is marked with a number
of spots (also called pips or dots) or is blank. The backs of the tiles
in a set are indistinguishable, either blank or having some common
design. The gaming pieces make up a domino set, sometimes called a deck
or pack. The traditional European domino set consists of 28 tiles, also
known as pieces, bones, rocks, stones, men, cards or just dominoes,
featuring all combinations of spot counts between zero and six. A domino
set is a generic gaming device, similar to playing cards or dice, in
that a variety of games can be played with a set.
A boxed domino set dating from the late 19th or early 20th century
The
earliest mention of dominoes is from Song dynasty China found in the
text Former Events in Wulin by Zhou Mi (1232–1298).[1] Modern dominoes
first appeared in Italy during the 18th century, but they differ from
Chinese dominoes in a number of respects, and there is no confirmed link
between the two. European dominoes may have developed independently, or
Italian missionaries in China may have brought the game to Europe.[2]
The
name "domino" is probably derived from the resemblance to a kind of
carnival costume worn during the Venetian Carnival, often consisting of a
black-hooded robe and a white mask.[3][4] Despite the coinage of the
word "polyomino" as a generalization, there is no connection between the
word "domino" and the number 2 in any language. The most commonly
played domino games are Domino Whist, Matador, and Muggins (All Fives).
Other popular forms include Texas 42, Chicken Foot, Concentration,
Double Fives, and Mexican Train.[5] In Britain, the most popular league
and pub game is Fives and Threes....
Construction and composition of domino sets
European-style
dominoes are traditionally made of bone, silver lip ocean pearl oyster
shell (mother of pearl), ivory, or a dark hardwood such as ebony, with
contrasting black or white pips (inlaid or painted). Some sets feature
the top half thickness in MOP, ivory, or bone, with the lower half in
ebony. Alternatively, domino sets have been made from many different
natural materials: stone (e.g., marble, granite or soapstone); other
woods (e.g., ash, oak, redwood, and cedar); metals (e.g., brass or
pewter); ceramic clay, or even frosted glass or crystal. These sets have
a more novel look, and the often heavier weight makes them feel more
substantial; also, such materials and the resulting products are usually
much more expensive than polymer materials.
Dominoes
Modern
commercial domino sets are usually made of synthetic materials, such as
ABS or polystyrene plastics, or Bakelite and other phenolic resins; many
sets approximate the look and feel of ivory while others use colored or
even translucent plastics to achieve a more contemporary look. Modern
sets also commonly use a different color for the dots of each different
end value (one-spots might have black pips while two-spots might be
green, three red, etc.) to facilitate finding matching ends.
Occasionally, one may find a domino set made of card stock like that for
playing cards. Such sets are lightweight, compact, and inexpensive, and
like cards are more susceptible to minor disturbances such as a sudden
breeze. Sometimes, the tiles have a metal pin (called a spinner or
pivot) in the middle.[6]
The traditional domino set contains one
unique piece for each possible combination of two ends with zero to six
spots, and is known as a double-six set because the highest-value piece
has six pips on each end (the "double six"). The spots from one to six
are generally arranged as they are on six-sided dice, but because blank
ends having no spots are used, seven faces are possible, allowing 28
unique pieces in a double-six set.
However, this is a relatively
small number especially when playing with more than four people, so many
domino sets are "extended" by introducing ends with greater numbers of
spots, which increases the number of unique combinations of ends and
thus of pieces. Each progressively larger set increases the maximum
number of pips on an end by three, so the common extended sets are
double-nine (55 tiles), double-12 (91 tiles), double-15 (136 tiles), and
double-18 (190 tiles), which is the maximum in practice. Larger sets
such as double-21 (253 tiles) could theoretically exist, but they seem
to be extremely rare if nonexistent, as that would be far more than is
normally necessary for most domino games even with eight players. As the
set becomes larger, identifying the number of pips on each domino
becomes more difficult, so some large domino sets use more readable
Arabic numerals instead of pips.[7]
History
Main article: Chinese dominoes
Dutch sailors playing dominoes, 1890s
The
oldest confirmed written mention of dominoes in China comes from the
Former Events in Wulin (i.e., the capital Hangzhou) written by the Yuan
Dynasty (1271–1368) author Zhou Mi (1232–1298), who listed pupai
(gambling plaques or tiles), as well as dice as items sold by peddlers
during the reign of Emperor Xiaozong of Song (r. 1162–1189).[1] Andrew
Lo asserts that Zhou Mi meant dominoes when referring to pupai, since
the Ming author Lu Rong (1436–1494) explicitly defined pupai as dominoes
(in regard to a story of a suitor who won a maiden's hand by drawing
out four winning pupai from a set).[1]
The earliest known manual
written about dominoes is the Manual of the Xuanhe Period (《宣和牌譜》)
written by Qu You (1341–1427),[1] but some Chinese scholars believe this
manual is a forgery from a later time.[8]
In the Encyclopedia of
a Myriad of Treasures, Zhang Pu (1602–1641) described the game of
laying out dominoes as pupai, although the character for pu had changed,
yet retained the same pronunciation.[1] Traditional Chinese domino
games include Tien Gow, Pai Gow, Che Deng, and others. The 32-piece
Chinese domino set, made to represent each possible face of two thrown
dice and thus have no blank faces, differs from the 28-piece domino set
found in the West during the mid 18th century.[9] Chinese dominoes with
blank faces were known during the 17th century.[10]
The domino players by Friedrich Sturm
Many
different domino sets have been used for centuries in various parts of
the world to play a variety of domino games. Each domino originally
represented one of the 21 results of throwing two six-sided dice (2d6).
One half of each domino is set with the pips from one die and the other
half contains the pips from the second die. Chinese sets also introduce
duplicates of some throws and divide the tiles into two suits: military
and civil.[11] Chinese dominoes are also longer than typical European
ones.
The early 18th century saw the "game of domino" surfacing
in Europe, appearing first in Italy, before rapidly spreading to
Austria, southern Germany and France. From France, the game was
introduced to England by the late 1700s,[a] purportedly brought in by
French prisoners-of-war.[14] It appears in American literature by the
1860s and variants soon spring up. In 1889, it was described as having
spread worldwide, "but nowhere is it more popular than in the cafés of
France and Belgium.[15] From the outset, the European game was different
from the Chinese one. European domino sets contain neither the
military-civilian suit distinctions of Chinese dominoes nor the
duplicates that went with them. Moreover, according to Dummett, in the
Chinese games it is only the identity of the tile that matters; there is
no concept of matching.[16] Instead, the basic set of 28 unique tiles
contains seven additional pieces, six of them representing the values
that result from throwing a single die with the other half of the tile
left blank, and the seventh domino representing the blank-blank (0–0)
combination. Subsequently 45-piece (double eight) sets appeared in
Austria and, in recent times, 55-piece (double nine) and 91-piece
(double twelve) sets have been produced.
The earliest game rules
in Europe describe a simple block game for two or four players. Later
French rules add the variant of Domino à la Pêche ("Fishing Domino"), an
early draw game as well as a three-hand game with a pool.[17] The first
scoring game to be recorded was Fives, All Fives or Cribbage Dominoes
which appeared in 1863 and borrowed the features of scoring for
combinations as well as the cribbage board from the card game of
Cribbage. In 1864, The American Hoyle describes three new variants:
Muggins, simply Fives with the addition of another Cribbage feature, the
'muggins rule'; Bergen and Rounce; alongside the Block Game and Draw
Game.[18] All are still played today alongside games that have sprung up
in the last 60 years such as Five Up, Mexican Train and Chicken Foot,
the last two taking advantage of the larger domino sets available.[19]
Tiles and suits
Complete double-six set
Dominoes
(also known as bones, cards, men, pieces or tiles), are normally twice
as long as they are wide, which makes it easier to re-stack pieces after
use. A domino usually features a line in the middle to divide it
visually into two squares, also called ends. The value of either side is
the number of spots or pips. In the most common variant (double-six),
the values range from six pips down to none or blank.[20] The sum of the
two values, i.e. the total number of pips, may be referred to as the
rank or weight of a tile; a tile may be described as "heavier" than a
"lighter" one that has fewer (or no) pips.
Tiles are generally
named after their two values. For instance, the following are
descriptions of a tile bearing the values two and five:
Deuce-five
Five-deuce
2-5
5-2
A
tile that has the same pips-value on each end is called a double or
doublet, and is typically referred to as double-zero, double-one, and so
on.[20] Conversely, a tile bearing different values is called a
single.[21]
Every tile which features a given number is a member
of the suit of that number. A single tile is a member of two suits: for
example, 0-3 belongs both to the suit of threes and the suit of blanks,
or 0 suit.
In some versions the doubles can be treated as an
additional suit of doubles. In these versions, the double-six belongs
both to the suit of sixes and the suit of doubles. However, the dominant
approach is that each double belongs to only one suit.[20]
The
most common domino sets commercially available are double six (with 28
tiles) and double nine (with 55 tiles). Larger sets exist and are
popular for games involving several players or for players looking for
long domino games.
The number of tiles in a double-n set obeys the following formula:[22]
( n + 1 ) ( n + 2 ) 2 {\displaystyle {\frac {(n+1)(n+2)}{2}}} {\frac {(n+1)(n+2)}{2}}
The total number of pips in a double-n set is found by:
n
( n + 1 ) ( n + 2 ) 2 {\displaystyle {\frac {n(n+1)(n+2)}{2}}}
{\displaystyle {\frac {n(n+1)(n+2)}{2}}} i.e. the number of tiles
multiplied by the maximum pip-count (n)
e.g. a 6-6 set has (7 x
8) / 2 = 56/2 = 28 tiles, the average number of pips per tile is 6
(range is from 0 to 12), giving a total pip count of 6 x 28 = 168
This
formula can be simplified a little bit when n {\displaystyle n} n is
made equal to the total number of doubles in the domino set:
( n ) ( n + 1 ) 2 {\displaystyle {\frac {(n)(n+1)}{2}}} {\displaystyle {\frac {(n)(n+1)}{2}}}
Rules
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improve this article by adding citations to reliable sources. Unsourced
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See also: List of domino games
The most popular type of play are layout games, which fall into two main categories, blocking games and scoring games.
Most domino games are blocking games, where the objective is to empty
one's hand while blocking the opponent's. In the end, a score may be
determined by counting the pips in the losing players' hands.
In scoring games, the scoring is different and happens mostly during game play, making it the principal objective.[21]
A popular version played predominantly in Singapore, referenced as
Hector's Rules, allows for playing double tiles on opponents' hands and
awards a bonus play of an additional tile immediately after playing a
double tile.
If an opponent lays all their tiles on their turn, the game is a tie.
Blocking game
The
most basic domino variant is for two players and requires a double-six
set. The 28 tiles are shuffled face down and form the stock or boneyard.
Each player draws seven tiles from the stock. Once the players begin
drawing tiles, they are typically placed on-edge in front of the
players, so each player can see their own tiles, but none can see the
value of other players' tiles. Every player can thus see how many tiles
remain in the opponent's hands at all times during gameplay.
One
player begins by downing (playing the first tile) one of their tiles.
This tile starts the line of play, in which values of adjacent pairs of
tile ends must match. The players alternately extend the line of play
with one tile at one of its two ends; if a player is unable to place a
valid tile, they must continue drawing tiles from the stock until they
are able to place a tile. The game ends when one player wins by playing
their last tile, or when the game is blocked because neither player can
play. If that occurs, whoever caused the block receives all of the
remaining player points not counting their own.[20]
Scoring game
Players
accrue points during game play for certain configurations, moves, or
emptying one's hand. Most scoring games use variations of the draw game.
If a player does not call "domino" before the tile is laid on the
table, and another player says domino after the tile is laid, the first
player must pick up an extra domino.[citation needed]
Draw game
In
a draw game (blocking or scoring), players are additionally allowed to
draw as many tiles as desired from the stock before playing a tile, and
they are not allowed to pass before the stock is (nearly) empty.[20] The
score of a game is the number of pips in the losing player's hand plus
the number of pips in the stock. Most rules prescribe that two tiles
need to remain in the stock.[21] The draw game is often referred to as
simply "dominoes".[23]
Adaptations of both games can accommodate more than two players, who may play individually or in teams.[20]
Line of play
Five-Up played with multicolored tiles: The doubles serve as spinners, allowing the line of play to branch.
The
line of play is the configuration of played tiles on the table. It
starts with a single tile and typically grows in two opposite directions
when players add matching tiles. In practice, players often play tiles
at right angles when the line of play gets too close to the edge of the
table.
The rules for the line of play often differ from one
variant to another. In many rules, the doubles serve as spinners, i.e.,
they can be played on all four sides, causing the line of play to
branch. Sometimes, the first tile is required to be a double, which
serves as the only spinner.[21] In some games such as Chicken Foot, all
sides of a spinner must be occupied before anybody is allowed to play
elsewhere. Matador has unusual rules for matching. Bendomino uses curved
tiles, so one side of the line of play (or both) may be blocked for
geometrical reasons.
In Mexican Train and other train games, the
game starts with a spinner from which various trains branch off. Most
trains are owned by a player and in most situations players are allowed
to extend only their own train.
Scoring
In blocking games,
scoring happens at the end of the game. After a player has emptied their
hand, thereby winning the game for the team, the score consists of the
total pip count of the losing team's hands. In some rules, the pip count
of the remaining stock is added. If a game is blocked because no player
can move, the winner is often determined by adding the pips in players'
hands.[21]
In scoring games, each individual can potentially add
to the score. For example, in Bergen, players score two points whenever
they cause a configuration in which both open ends have the same value
and three points if additionally one open end is formed by a
double.[24][25] In Muggins, players score by ensuring the total pip
count of the open ends is a multiple of a certain number. In variants of
Muggins, the line of play may branch due to spinners.
In British
public houses and social clubs, a scoring version of "5s-and-3s" is
used. The game is normally played in pairs (two against two) and is
played as a series of "ends". In each "end", the objective is for
players to attach a domino from their hand to one end of those already
played so that the sum of the end tiles is divisible by five or three.
One point is scored for each time five or three can be divided into the
sum of the two tiles, i.e. four at one end and five at the other makes
nine, which is divisible by three three times, resulting in three
points. Double five at one end and five at the other makes 15, which is
divisible by three five times (five points) and divisible by five three
times (three points) for a total of eight points.
An "end" stops
when one of the players is out, i.e., has played all of their tiles. In
the event no player is able to empty their hand, then the player with
the lowest domino left in hand is deemed to be out and scores one point.
A game consists of any number of ends with points scored in the ends
accumulating towards a total. The game ends when one of the pair's total
score exceeds a set number of points. A running total score is often
kept on a cribbage board. 5s-and-3s is played in a number of competitive
leagues in the British Isles.
Card games using domino sets
Apart
from the usual blocking and scoring games, also domino games of a very
different character are played, such as solitaire or trick-taking games.
Most of these are adaptations of card games and were once popular in
certain areas to circumvent religious proscriptions against playing
cards.[26] A very simple example is a Concentration variant played with a
double-six set; two tiles are considered to match if their total pip
count is 12.
A popular domino game in Texas is 42. The game is
similar to the card game spades. It is played with four players paired
into teams. Each player draws seven tiles, and the tiles are played into
tricks. Each trick counts as one point, and any domino with a multiple
of five dots counts toward the total of the hand. These 35 points of
"five count" and seven tricks equals 42 points, hence the name.
Competitive play
Commemorative Coin of the 2011 Domino World Championship in Abkhazia
Dominoes
is played at a professional level, similar to poker. Numerous
organisations and clubs of amateur domino players exist around the
world. Some organizations organize international competitions.
Dominoes in Unicode
Main article: Domino Tiles (Unicode block)
Since
April 2008,[27] the character encoding standard Unicode includes
characters that represent the double-six domino tiles. While a complete
domino set has only 28 tiles, the Unicode set has "reversed" versions of
the 21 tiles with different numbers on each end, a "back" image, and
everything duplicated as horizontal and vertical orientations, for a
total of 100 glyphs. Few fonts are known to support these glyphs.[28]
Domino Tiles[1][2]
Official Unicode Consortium code chart (PDF)
0 1 2 3 4 5 6 7 8 9 A B C D E F
U+1F03x 🀰 🀱 🀲 🀳 🀴 🀵 🀶 🀷 🀸 🀹 🀺 🀻 🀼 🀽 🀾 🀿
U+1F04x 🁀 🁁 🁂 🁃 🁄 🁅 🁆 🁇 🁈 🁉 🁊 🁋 🁌 🁍 🁎 🁏
U+1F05x 🁐 🁑 🁒 🁓 🁔 🁕 🁖 🁗 🁘 🁙 🁚 🁛 🁜 🁝 🁞 🁟
U+1F06x 🁠 🁡 🁢 🁣 🁤 🁥 🁦 🁧 🁨 🁩 🁪 🁫 🁬 🁭 🁮 🁯
U+1F07x 🁰 🁱 🁲 🁳 🁴 🁵 🁶 🁷 🁸 🁹 🁺 🁻 🁼 🁽 🁾 🁿
U+1F08x 🂀 🂁 🂂 🂃 🂄 🂅 🂆 🂇 🂈 🂉 🂊 🂋 🂌 🂍 🂎 🂏
U+1F09x 🂐 🂑 🂒 🂓
Notes
1.^ As of Unicode version 14.0
2.^ Grey areas indicate non-assigned code points
Historical domino competitions
Col. Henry T. Titus vs. Capt. Clark Rice for the naming of Titusville, Florida." (wikipedia.)
"A
tile-based game is a game that uses tiles as one of the fundamental
elements of play. Traditional tile-based games use small tiles as
playing pieces for gambling or entertainment games. Some board games use
tiles to create their board, giving multiple possibilities for board
layout, or allowing changes in the board geometry during play.
Each
tile has a back (undifferentiated) side and a face side. Domino tiles
are usually rectangular, twice as long as they are wide and at least
twice as wide as they are thick, though games exist with square tiles,
triangular tiles and even hexagonal tiles....
Traditional games
Anagrams
Chinese dominoes
Dominoes
Mahjong
Commercial games
Okey
Quad-Ominos
Qwirkle
Rummikub
Scrabble
Games using non-rectangular tiles
Bendomino
Blokus
Gheos
Heroscape
Hive
Tantrix
Triominos
Board games
Alhambra
Azul (board game)
Betrayal at House on the Hill
Carcassonne
Domineering
Fjords
Forbidden Island
Galaxy Trucker
Gold Mine
Rallyman: GT
Saboteur
The Settlers of Catan
Tsuro
Tsuro Of The Seas
Zombies!!!" (wikipedia.)
"Three-dimensional
space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a
geometric setting in which three values (called parameters) are required
to determine the position of an element (i.e., point). This is the
informal meaning of the term dimension.
In mathematics, a tuple
of n numbers can be understood as the Cartesian coordinates of a
location in a n-dimensional Euclidean space. The set of these n-tuples
is commonly denoted R n , {\displaystyle \mathbb {R} ^{n},}
{\displaystyle \mathbb {R} ^{n},} and can be identified to the
n-dimensional Euclidean space. When n = 3, this space is called
three-dimensional Euclidean space (or simply Euclidean space when the
context is clear).[1] It serves as a model of the physical universe
(when relativity theory is not considered), in which all known matter
exists. While this space remains the most compelling and useful way to
model the world as it is experienced,[2] it is only one example of a
large variety of spaces in three dimensions called 3-manifolds. In this
classical example, when the three values refer to measurements in
different directions (coordinates), any three directions can be chosen,
provided that vectors in these directions do not all lie in the same
2-space (plane). Furthermore, in this case, these three values can be
labeled by any combination of three chosen from the terms width/breadth,
height/depth, and length." (wikipedia.)
"This
is a list of games that used to be played by children, some of which
are still being played today. Traditional children's games do not
include commercial products such as board games but do include games
which require props such as hopscotch or marbles (toys go in List of
toys unless the toys are used in multiple games or the single game
played is named after the toy; thus "jump rope" is a game, while
"Jacob's ladder" is a toy). Despite being transmitted primarily through
word of mouth due to not being considered suitable for academic study or
adult attention, traditional games have, "not only failed to disappear
but have also evolved over time into new versions."[1]
Traditional
children's games are defined, "as those that are played informally with
minimal equipment, that children learn by example from other children,
and that can be played without reference to written rules. These games
are usually played by children between the ages of 7 and 12, with some
latitude on both ends of the age range."[2] "Children's traditional
games (also called folk games) are those that are passed from child to
child, generation to generation, informally by word of mouth," and most
children's games include at least two of the following six features in
different proportion: physical skill, strategy, chance, repetition of
patterns, creativity, and vertigo....
Tag games
Tag[4][5]
Ball tag
Chain tag
Cops and robbers (Cowboys and Indians)
Freeze tag[6]
Ghost in the graveyard
Kiss chase
Stuck in the mud
Blind man's buff[5]
British bulldogs (Sharks and minnows)
Capture the flag (Stealing Sticks)
Duck, duck, goose
Duck on a rock
Kabaddi
Kick the can
Marco Polo
Monkey on Woodchips (Grounders)
Patintero
Pie
Poison
Puss in the corner[6]
Ringolevio
Statues (red light, green light; Grandmother's Footsteps)
Tumbang preso
What's the time, Mr Wolf?
Chor Police
Hiding games
Hide-and-go-seek[4][5]
Sardines[7]
Games with equipment
Ball games[4][5]
Ball in a Cup
Baseball
Basketball
Beanbag toss
Catch
Conkers
Continuous cricket
Dandy shandy
Dodgeball
Football
Four Square (Kingey)
French cricket
Gaga
Handball
Hoop rolling
Horseshoes
Hula hoop
Kickball
Kick-to-kick
Lagori
Marbles[4][5]
Minkey
Mumblety-peg[8][9][a]
Musical Chairs
Paddle ball
Paper football
Punchball
Queenie[10]
Silent ball
Soccer hockey
Spinning top
Spud
Stickball
String games[5] (cat's cradle)
Stoop ball
Tennis
Tetherball
Tug of war
Jumping games
Ampe, from Ghana
Double Dutch (jump rope)
Hopscotch[4][5]
Jumping Jacks
Jumping rope[4][5] (Skipping rope)
Jumpsies (also known as Chinese jump rope, elastics, or gummitwist)
Leapfrog[4][11]
Memory games
Chinese whispers (Telephone[4])
Concentration
Here Comes an Old Soldier from Botany Bay (Old Soldier)
I packed my bag
Kim's Game
Parlour games
Hunt the Thimble[4] (Hot and Cold)
Huckle buckle beanstalk[12] (Hot buttered beans[12])
I spy
Truth or Dare?
Wink Murder
Hand games
Bloody knuckles
Chopsticks
Clapping games[4][5]
Concentration 64 (clapping, memory game)
Double Double This This
Down Down Baby
Down by the Banks
Hand games[4]
Mary Mack
Pat-a-cake
Red hands
Rock paper scissors
Thumb war
Other traditional children's games
Buck buck (High Cockalorum)
Bulleribock (Sweden)
Button, button, who's got the button?
Counting out[4][5]
Crack the whip
Game of dares[13]
Floor is Lava
Follow the leader
Four corners (game)
House[14]
Hurray
Jinx
Keep Away (Monkey in the middle)
Knock, Knock, Ginger (Ding dong ditch)
Knucklebones[5] (jackstones,[4] Jacks[5])
Limbo
London Bridge
Mother May I?
Ninja
Oshikura Manju
Pencil fighting
Piljke
Pitching pennies
Poohsticks
Red Rover
Ring a Ring o' Roses
Seven Up
Simon says[14]
Singing games
Skully
Sleeping lions
Stone skipping
Tic-tac-toe
Tip-cat
Wrestling" (wikipedia.)
"Josse
Goffin was born in Brussels in 1938. Author of countless drawings,
posters, illustrations in children’s books, graphics etc. His universe,
marked by poetry and humour, nourished an abundant production in the
field of commercial and cultural communication, publication of
silk-screen prints and works for young people. From 1987, he created
books for children which were published internationally and were awarded
numerous distinctions one of which was the prestigious Bologne Fair
graphic art prize in 1992. His art, evidence of clarity, imagination and
candour, has been displayed in several personal exhibitions in Europe
and in New York and he has received numerous tributes in the press.
Between 1977 to 2004, Josse Goffin taught narrative and comic drawings
in the graphic art communication workshop at the Cambre in Brusses,
instituion in which he himself had graduated. From the beginning of the
2000s, his free of copyright images were exhibited in art galeries and
other exhibition venues. His works were also published in art and poetry
books. In 2010 « Josse Goffin – Inventory » was shown on the occasion
of a retrospective of his works at the Centre of Art, Rouge-Cloître in
Brussels tracing his career in graphic art, poster designer and
author/illustrator of books for young people edited by Racine Editions
(Belgium). In 2013 « Josse Goffin, conversation with Vincent Baudoux »
was published by Tandem Publishing (Belgium). Josse Goffin lives and
works in Brussels." (arteeshow.com)
" About The Wee Loft
Growing
up in Europe, our standards are high when it comes to the beauty,
uniqueness and durability of childhood toys. That’s why The Wee Loft has
provided the very finest in classic and modern toys for more than 37
years.
Once a very literal “wee loft” in an old brick building
in Whittier, California, today we’re blessed with two charming shops in
Dana Point and Corona Del Mar. Come visit us in person or peruse our
online catalog. We’re confident you’ll come away with a few new
treasures and a little more childhood magic.
Our Promise
At
The Wee Loft, we’re committed to the health and happiness of our
children – and your children. We hand-select each item in our stores and
online catalog to ensure quality and uniqueness. Our toys, like our
expert staff, are dedicated to sparking happiness and creativity in our
littlest friends.
Whether you’re shopping online or in one of
our two beautiful stores, our staff is ready to help you select the
perfect, age-appropriate item or gift. With complimentary giftwrap,
birthday and holiday wish-list registry, product assembly, local home
delivery and special order service, we’re committed to making childhood
magical – and your life easier!" (theweeloft.com)