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A 3-dimensional domino game for kids
1995 RAVENSBURGER DOMINO LAND

DETAILS:
Players: 1-4
Ages: 3+
Duration: Approximately 15 minutes
Game Creator: Helmut Walch
Made In: Germany
Product No: 21 215 6

Contents: 24 picture cards + 1 set of rules

Ravensburger's Domino Land is a 3-dimensional (3D) domino game with illustrated pieces instead of the traditional numbered domino tiles. The domino cards slide together through specially designed slits which allows them to stand upright. The joins form 3D characters and objects allowing players to build a colorful Domino Land every time they play! Domino Land was fathomed by Helmut Walch, a creative game designer who has solely produced or helped produce other wonderful games for kids and even adults such as Astrotime, Vega, and Herzklopfen to name just a few.

The images are playful and design to engage children with familiar friends and places including a horse, a castle, a cat, a bird and more.

The game is designed for 1 to 4 players - it can be played alone or with friends. Each game lasts for approximately 15 minutes.

Features illustrations by J. Goffin!
The "domino tiles" feature beautiful art by Belgian artist Josse Goffin. Goffin has created wonderful artwork for decades now, he's renowned for his specialization in children's books, even authoring some himself.

Retired and hard to find!
Domino Land was released in 1995 and has been retired (no longer made and sold in stores) for a long time now - making it a hard to find game, especially in this condition, and a rare Ravensburger product.

Original The Wee Loft sticker tag!
The plastic shrink wrap has a piece of an old original price tag from The Wee Loft attached. The Wee Loft is a high end European toy shop with two U.S. locations (Corona del Mar, California and Dana Point, California) that specializes in toys that stimulate creativity and imagination in children.

CONDITION:
New; sealed. The box lid has a crease at the top-left corner. Please see photos.
*To ensure safe delivery all items are carefully packaged before shipping out*

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"Ravensburger AG is a German game and toy company, publishing house and market leader in the European jigsaw puzzle market....
History

The company was founded by Otto Robert Maier with seat in Ravensburg, a town in Upper Swabia in southern Germany. He began publishing in 1883 with his first author contract. He started publishing instruction folders for craftsmen and architects, which soon acquired him a solid financial basis. His first board game appeared in 1884, named "Journey around the world".

At the turn of the 20th century, his product line broadened to include picture books, books, children’s activity books, Art Instruction manuals, non-fiction books, and reference books as well as children’s games, Happy Families and activity kits. In 1900, the Ravensburger blue triangle trademark was registered with the Imperial Patent office. As of 1912, many board and activity games had an export version that was distributed to Western Europe, the countries of the Danube Monarchy as well as Russia.

Before the First World War, Ravensburger had around 800 products. The publishing house was damaged during the Second World War and continued to produce games in the years of the reconstruction. The company focused on children's games and books and specialized books for art, architecture and hobbies, and from 1962 grew strongly. The company started to produce jigsaw puzzle games in 1964, and in the same year opened subsidiaries in Austria, France, Italy, the Netherlands, Switzerland and the United Kingdom. In 1977 the company split into a book publishing arm and a game publishing arm.

Today there are approximately 1800 available books and 850 games as well as puzzles, hobby products and CD-ROM titles at Ravensburger and its subsidiaries, which include Alea for "hobby and ardent game players" and F.X. Schmid for games, playing cards and children's books. Ravensburger products are exported to more than fifty countries. Ravensburger also expanded to video games and television shows in the late 1990s by forming Ravensburger Interactive Media (Sold in 2002 to JoWooD Productions) and Ravensburger Film + TV (later renamed as RTV Family Entertainment in 2000, and spun-off as Your Family Entertainment in 2006), respectively.

Under the label, F.X. Schmid, Ravensburger produce one of the only two packs of true Tarock cards in Germany: a 54-card pack of the Tarot Nouveau pattern with genre scenes and used for playing the Tarot game of Cego popular in the Black Forest region.

In September 2010, Ravensburger broke Educa's record for the world's largest jigsaw puzzle of 24000 pieces.[1] Ravensburger's new puzzle design by late pop artist Keith Haring titled, "Keith Haring: Double Retrospect" breaks the Guinness Book of World Records measuring 17' × 6' (5.18 m x 1.82 m) built from 32000 pieces and comes with its own dolly cart for toting. Currently, the largest commercial puzzle in the world is Grafika's "Travel by Art" with 54000 pieces.[2][3] Ravensburger's currently largest puzzles are "Memorable Disney Moments" and "Making Mickey Magic" with 40320 pieces.[4]

Swedish toy train company BRIO was acquired by the Ravensburger Group on 8 January 2015.[5] In 2017, Ravensburger acquired American game company Wonder Forge.[6]

The company's North American division, Ravensburger NA, is based in Seattle, Washington and releases approximately 25 games per year, the most successfully of which so far is Villainous, based on various Disney properties.[7] Ravensbuger NA sold about 3 million copies of games in 2018.[7]
Notable board games

Games sold under the "Ravensburger" imprint:

    Dingbats
    Emoji
    Enchanted Forest
    Havannah
    Java
    Journey through Europe
    Know Interactive Board Game
    Labyrinth (board game)
    Make 'n' Break
    Malefiz
    Mexica
    The Name of the Rose (2008)[8]
    Nobody is perfect
    Quest
    Reversi
    Rivers, Roads & Rails
    Scotland Yard
    Star Wars
    Tactil
    Take It Easy
    Tikal
    Top Secret Spies
    Villainous
    What Do You Hear?

Games sold under the "Alea" label:

    Broom Service
    Castles of Burgundy
    Chinatown
    Las Vegas
    Princes of Florence
    Puerto Rico
    Ra
    San Juan

Games sold under the F.X. Schmid label:

    Auf Achse
    Torres

Games sold under the "Ravensburger Digital" label:

    Concentration in various editions" (wikipedia.)

"Dominoes is a family of tile-based games played with gaming pieces, commonly known as dominoes. Each domino is a rectangular tile with a line dividing its face into two square ends. Each end is marked with a number of spots (also called pips or dots) or is blank. The backs of the tiles in a set are indistinguishable, either blank or having some common design. The gaming pieces make up a domino set, sometimes called a deck or pack. The traditional European domino set consists of 28 tiles, also known as pieces, bones, rocks, stones, men, cards or just dominoes, featuring all combinations of spot counts between zero and six. A domino set is a generic gaming device, similar to playing cards or dice, in that a variety of games can be played with a set.
A boxed domino set dating from the late 19th or early 20th century

The earliest mention of dominoes is from Song dynasty China found in the text Former Events in Wulin by Zhou Mi (1232–1298).[1] Modern dominoes first appeared in Italy during the 18th century, but they differ from Chinese dominoes in a number of respects, and there is no confirmed link between the two. European dominoes may have developed independently, or Italian missionaries in China may have brought the game to Europe.[2]

The name "domino" is probably derived from the resemblance to a kind of carnival costume worn during the Venetian Carnival, often consisting of a black-hooded robe and a white mask.[3][4] Despite the coinage of the word "polyomino" as a generalization, there is no connection between the word "domino" and the number 2 in any language. The most commonly played domino games are Domino Whist, Matador, and Muggins (All Fives). Other popular forms include Texas 42, Chicken Foot, Concentration, Double Fives, and Mexican Train.[5] In Britain, the most popular league and pub game is Fives and Threes....
Construction and composition of domino sets

European-style dominoes are traditionally made of bone, silver lip ocean pearl oyster shell (mother of pearl), ivory, or a dark hardwood such as ebony, with contrasting black or white pips (inlaid or painted). Some sets feature the top half thickness in MOP, ivory, or bone, with the lower half in ebony. Alternatively, domino sets have been made from many different natural materials: stone (e.g., marble, granite or soapstone); other woods (e.g., ash, oak, redwood, and cedar); metals (e.g., brass or pewter); ceramic clay, or even frosted glass or crystal. These sets have a more novel look, and the often heavier weight makes them feel more substantial; also, such materials and the resulting products are usually much more expensive than polymer materials.
Dominoes

Modern commercial domino sets are usually made of synthetic materials, such as ABS or polystyrene plastics, or Bakelite and other phenolic resins; many sets approximate the look and feel of ivory while others use colored or even translucent plastics to achieve a more contemporary look. Modern sets also commonly use a different color for the dots of each different end value (one-spots might have black pips while two-spots might be green, three red, etc.) to facilitate finding matching ends. Occasionally, one may find a domino set made of card stock like that for playing cards. Such sets are lightweight, compact, and inexpensive, and like cards are more susceptible to minor disturbances such as a sudden breeze. Sometimes, the tiles have a metal pin (called a spinner or pivot) in the middle.[6]

The traditional domino set contains one unique piece for each possible combination of two ends with zero to six spots, and is known as a double-six set because the highest-value piece has six pips on each end (the "double six"). The spots from one to six are generally arranged as they are on six-sided dice, but because blank ends having no spots are used, seven faces are possible, allowing 28 unique pieces in a double-six set.

However, this is a relatively small number especially when playing with more than four people, so many domino sets are "extended" by introducing ends with greater numbers of spots, which increases the number of unique combinations of ends and thus of pieces. Each progressively larger set increases the maximum number of pips on an end by three, so the common extended sets are double-nine (55 tiles), double-12 (91 tiles), double-15 (136 tiles), and double-18 (190 tiles), which is the maximum in practice. Larger sets such as double-21 (253 tiles) could theoretically exist, but they seem to be extremely rare if nonexistent, as that would be far more than is normally necessary for most domino games even with eight players. As the set becomes larger, identifying the number of pips on each domino becomes more difficult, so some large domino sets use more readable Arabic numerals instead of pips.[7]
History
Main article: Chinese dominoes
Dutch sailors playing dominoes, 1890s

The oldest confirmed written mention of dominoes in China comes from the Former Events in Wulin (i.e., the capital Hangzhou) written by the Yuan Dynasty (1271–1368) author Zhou Mi (1232–1298), who listed pupai (gambling plaques or tiles), as well as dice as items sold by peddlers during the reign of Emperor Xiaozong of Song (r. 1162–1189).[1] Andrew Lo asserts that Zhou Mi meant dominoes when referring to pupai, since the Ming author Lu Rong (1436–1494) explicitly defined pupai as dominoes (in regard to a story of a suitor who won a maiden's hand by drawing out four winning pupai from a set).[1]

The earliest known manual written about dominoes is the Manual of the Xuanhe Period (《宣和牌譜》) written by Qu You (1341–1427),[1] but some Chinese scholars believe this manual is a forgery from a later time.[8]

In the Encyclopedia of a Myriad of Treasures, Zhang Pu (1602–1641) described the game of laying out dominoes as pupai, although the character for pu had changed, yet retained the same pronunciation.[1] Traditional Chinese domino games include Tien Gow, Pai Gow, Che Deng, and others. The 32-piece Chinese domino set, made to represent each possible face of two thrown dice and thus have no blank faces, differs from the 28-piece domino set found in the West during the mid 18th century.[9] Chinese dominoes with blank faces were known during the 17th century.[10]
The domino players by Friedrich Sturm

Many different domino sets have been used for centuries in various parts of the world to play a variety of domino games. Each domino originally represented one of the 21 results of throwing two six-sided dice (2d6). One half of each domino is set with the pips from one die and the other half contains the pips from the second die. Chinese sets also introduce duplicates of some throws and divide the tiles into two suits: military and civil.[11] Chinese dominoes are also longer than typical European ones.

The early 18th century saw the "game of domino" surfacing in Europe, appearing first in Italy, before rapidly spreading to Austria, southern Germany and France. From France, the game was introduced to England by the late 1700s,[a] purportedly brought in by French prisoners-of-war.[14] It appears in American literature by the 1860s and variants soon spring up. In 1889, it was described as having spread worldwide, "but nowhere is it more popular than in the cafés of France and Belgium.[15] From the outset, the European game was different from the Chinese one. European domino sets contain neither the military-civilian suit distinctions of Chinese dominoes nor the duplicates that went with them. Moreover, according to Dummett, in the Chinese games it is only the identity of the tile that matters; there is no concept of matching.[16] Instead, the basic set of 28 unique tiles contains seven additional pieces, six of them representing the values that result from throwing a single die with the other half of the tile left blank, and the seventh domino representing the blank-blank (0–0) combination. Subsequently 45-piece (double eight) sets appeared in Austria and, in recent times, 55-piece (double nine) and 91-piece (double twelve) sets have been produced.

The earliest game rules in Europe describe a simple block game for two or four players. Later French rules add the variant of Domino à la Pêche ("Fishing Domino"), an early draw game as well as a three-hand game with a pool.[17] The first scoring game to be recorded was Fives, All Fives or Cribbage Dominoes which appeared in 1863 and borrowed the features of scoring for combinations as well as the cribbage board from the card game of Cribbage. In 1864, The American Hoyle describes three new variants: Muggins, simply Fives with the addition of another Cribbage feature, the 'muggins rule'; Bergen and Rounce; alongside the Block Game and Draw Game.[18] All are still played today alongside games that have sprung up in the last 60 years such as Five Up, Mexican Train and Chicken Foot, the last two taking advantage of the larger domino sets available.[19]
Tiles and suits
Complete double-six set

Dominoes (also known as bones, cards, men, pieces or tiles), are normally twice as long as they are wide, which makes it easier to re-stack pieces after use. A domino usually features a line in the middle to divide it visually into two squares, also called ends. The value of either side is the number of spots or pips. In the most common variant (double-six), the values range from six pips down to none or blank.[20] The sum of the two values, i.e. the total number of pips, may be referred to as the rank or weight of a tile; a tile may be described as "heavier" than a "lighter" one that has fewer (or no) pips.

Tiles are generally named after their two values. For instance, the following are descriptions of a tile bearing the values two and five:

    Deuce-five
    Five-deuce
    2-5
    5-2

A tile that has the same pips-value on each end is called a double or doublet, and is typically referred to as double-zero, double-one, and so on.[20] Conversely, a tile bearing different values is called a single.[21]

Every tile which features a given number is a member of the suit of that number. A single tile is a member of two suits: for example, 0-3 belongs both to the suit of threes and the suit of blanks, or 0 suit.

In some versions the doubles can be treated as an additional suit of doubles. In these versions, the double-six belongs both to the suit of sixes and the suit of doubles. However, the dominant approach is that each double belongs to only one suit.[20]

The most common domino sets commercially available are double six (with 28 tiles) and double nine (with 55 tiles). Larger sets exist and are popular for games involving several players or for players looking for long domino games.

The number of tiles in a double-n set obeys the following formula:[22]

    ( n + 1 ) ( n + 2 ) 2 {\displaystyle {\frac {(n+1)(n+2)}{2}}} {\frac {(n+1)(n+2)}{2}}

The total number of pips in a double-n set is found by:

n ( n + 1 ) ( n + 2 ) 2 {\displaystyle {\frac {n(n+1)(n+2)}{2}}} {\displaystyle {\frac {n(n+1)(n+2)}{2}}} i.e. the number of tiles multiplied by the maximum pip-count (n)

e.g. a 6-6 set has (7 x 8) / 2 = 56/2 = 28 tiles, the average number of pips per tile is 6 (range is from 0 to 12), giving a total pip count of 6 x 28 = 168


This formula can be simplified a little bit when n {\displaystyle n} n is made equal to the total number of doubles in the domino set:

( n ) ( n + 1 ) 2 {\displaystyle {\frac {(n)(n+1)}{2}}} {\displaystyle {\frac {(n)(n+1)}{2}}}
Rules
   
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See also: List of domino games

The most popular type of play are layout games, which fall into two main categories, blocking games and scoring games.

    Most domino games are blocking games, where the objective is to empty one's hand while blocking the opponent's. In the end, a score may be determined by counting the pips in the losing players' hands.
    In scoring games, the scoring is different and happens mostly during game play, making it the principal objective.[21]
    A popular version played predominantly in Singapore, referenced as Hector's Rules, allows for playing double tiles on opponents' hands and awards a bonus play of an additional tile immediately after playing a double tile.
    If an opponent lays all their tiles on their turn, the game is a tie.

Blocking game

The most basic domino variant is for two players and requires a double-six set. The 28 tiles are shuffled face down and form the stock or boneyard. Each player draws seven tiles from the stock. Once the players begin drawing tiles, they are typically placed on-edge in front of the players, so each player can see their own tiles, but none can see the value of other players' tiles. Every player can thus see how many tiles remain in the opponent's hands at all times during gameplay.

One player begins by downing (playing the first tile) one of their tiles. This tile starts the line of play, in which values of adjacent pairs of tile ends must match. The players alternately extend the line of play with one tile at one of its two ends; if a player is unable to place a valid tile, they must continue drawing tiles from the stock until they are able to place a tile. The game ends when one player wins by playing their last tile, or when the game is blocked because neither player can play. If that occurs, whoever caused the block receives all of the remaining player points not counting their own.[20]
Scoring game

Players accrue points during game play for certain configurations, moves, or emptying one's hand. Most scoring games use variations of the draw game. If a player does not call "domino" before the tile is laid on the table, and another player says domino after the tile is laid, the first player must pick up an extra domino.[citation needed]
Draw game

In a draw game (blocking or scoring), players are additionally allowed to draw as many tiles as desired from the stock before playing a tile, and they are not allowed to pass before the stock is (nearly) empty.[20] The score of a game is the number of pips in the losing player's hand plus the number of pips in the stock. Most rules prescribe that two tiles need to remain in the stock.[21] The draw game is often referred to as simply "dominoes".[23]

Adaptations of both games can accommodate more than two players, who may play individually or in teams.[20]
Line of play
Five-Up played with multicolored tiles: The doubles serve as spinners, allowing the line of play to branch.

The line of play is the configuration of played tiles on the table. It starts with a single tile and typically grows in two opposite directions when players add matching tiles. In practice, players often play tiles at right angles when the line of play gets too close to the edge of the table.

The rules for the line of play often differ from one variant to another. In many rules, the doubles serve as spinners, i.e., they can be played on all four sides, causing the line of play to branch. Sometimes, the first tile is required to be a double, which serves as the only spinner.[21] In some games such as Chicken Foot, all sides of a spinner must be occupied before anybody is allowed to play elsewhere. Matador has unusual rules for matching. Bendomino uses curved tiles, so one side of the line of play (or both) may be blocked for geometrical reasons.

In Mexican Train and other train games, the game starts with a spinner from which various trains branch off. Most trains are owned by a player and in most situations players are allowed to extend only their own train.
Scoring

In blocking games, scoring happens at the end of the game. After a player has emptied their hand, thereby winning the game for the team, the score consists of the total pip count of the losing team's hands. In some rules, the pip count of the remaining stock is added. If a game is blocked because no player can move, the winner is often determined by adding the pips in players' hands.[21]

In scoring games, each individual can potentially add to the score. For example, in Bergen, players score two points whenever they cause a configuration in which both open ends have the same value and three points if additionally one open end is formed by a double.[24][25] In Muggins, players score by ensuring the total pip count of the open ends is a multiple of a certain number. In variants of Muggins, the line of play may branch due to spinners.

In British public houses and social clubs, a scoring version of "5s-and-3s" is used. The game is normally played in pairs (two against two) and is played as a series of "ends". In each "end", the objective is for players to attach a domino from their hand to one end of those already played so that the sum of the end tiles is divisible by five or three. One point is scored for each time five or three can be divided into the sum of the two tiles, i.e. four at one end and five at the other makes nine, which is divisible by three three times, resulting in three points. Double five at one end and five at the other makes 15, which is divisible by three five times (five points) and divisible by five three times (three points) for a total of eight points.

An "end" stops when one of the players is out, i.e., has played all of their tiles. In the event no player is able to empty their hand, then the player with the lowest domino left in hand is deemed to be out and scores one point. A game consists of any number of ends with points scored in the ends accumulating towards a total. The game ends when one of the pair's total score exceeds a set number of points. A running total score is often kept on a cribbage board. 5s-and-3s is played in a number of competitive leagues in the British Isles.
Card games using domino sets

Apart from the usual blocking and scoring games, also domino games of a very different character are played, such as solitaire or trick-taking games. Most of these are adaptations of card games and were once popular in certain areas to circumvent religious proscriptions against playing cards.[26] A very simple example is a Concentration variant played with a double-six set; two tiles are considered to match if their total pip count is 12.

A popular domino game in Texas is 42. The game is similar to the card game spades. It is played with four players paired into teams. Each player draws seven tiles, and the tiles are played into tricks. Each trick counts as one point, and any domino with a multiple of five dots counts toward the total of the hand. These 35 points of "five count" and seven tricks equals 42 points, hence the name.
Competitive play
Commemorative Coin of the 2011 Domino World Championship in Abkhazia

Dominoes is played at a professional level, similar to poker. Numerous organisations and clubs of amateur domino players exist around the world. Some organizations organize international competitions.
Dominoes in Unicode
Main article: Domino Tiles (Unicode block)

Since April 2008,[27] the character encoding standard Unicode includes characters that represent the double-six domino tiles. While a complete domino set has only 28 tiles, the Unicode set has "reversed" versions of the 21 tiles with different numbers on each end, a "back" image, and everything duplicated as horizontal and vertical orientations, for a total of 100 glyphs. Few fonts are known to support these glyphs.[28]
Domino Tiles[1][2]
Official Unicode Consortium code chart (PDF)
      0     1     2     3     4     5     6     7     8     9     A     B     C     D     E     F
U+1F03x     🀰     🀱     🀲     🀳     🀴     🀵     🀶     🀷     🀸     🀹     🀺     🀻     🀼     🀽     🀾     🀿
U+1F04x     🁀     🁁     🁂     🁃     🁄     🁅     🁆     🁇     🁈     🁉     🁊     🁋     🁌     🁍     🁎     🁏
U+1F05x     🁐     🁑     🁒     🁓     🁔     🁕     🁖     🁗     🁘     🁙     🁚     🁛     🁜     🁝     🁞     🁟
U+1F06x     🁠     🁡     🁢     🁣     🁤     🁥     🁦     🁧     🁨     🁩     🁪     🁫     🁬     🁭     🁮     🁯
U+1F07x     🁰     🁱     🁲     🁳     🁴     🁵     🁶     🁷     🁸     🁹     🁺     🁻     🁼     🁽     🁾     🁿
U+1F08x     🂀     🂁     🂂     🂃     🂄     🂅     🂆     🂇     🂈     🂉     🂊     🂋     🂌     🂍     🂎     🂏
U+1F09x     🂐     🂑     🂒     🂓                                                
Notes

    1.^ As of Unicode version 14.0
    2.^ Grey areas indicate non-assigned code points

Historical domino competitions
Col. Henry T. Titus vs. Capt. Clark Rice for the naming of Titusville, Florida." (wikipedia.)

"A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play.

Each tile has a back (undifferentiated) side and a face side. Domino tiles are usually rectangular, twice as long as they are wide and at least twice as wide as they are thick, though games exist with square tiles, triangular tiles and even hexagonal tiles....
Traditional games

    Anagrams
    Chinese dominoes
    Dominoes
    Mahjong

Commercial games

    Okey
    Quad-Ominos
    Qwirkle
    Rummikub
    Scrabble

Games using non-rectangular tiles

    Bendomino
    Blokus
    Gheos
    Heroscape
    Hive
    Tantrix
    Triominos

Board games

    Alhambra
    Azul (board game)
    Betrayal at House on the Hill
    Carcassonne
    Domineering
    Fjords
    Forbidden Island
    Galaxy Trucker
    Gold Mine
    Rallyman: GT
    Saboteur
    The Settlers of Catan
    Tsuro
    Tsuro Of The Seas
    Zombies!!!" (wikipedia.)

"Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called parameters) are required to determine the position of an element (i.e., point). This is the informal meaning of the term dimension.

In mathematics, a tuple of n numbers can be understood as the Cartesian coordinates of a location in a n-dimensional Euclidean space. The set of these n-tuples is commonly denoted R n , {\displaystyle \mathbb {R} ^{n},} {\displaystyle \mathbb {R} ^{n},} and can be identified to the n-dimensional Euclidean space. When n = 3, this space is called three-dimensional Euclidean space (or simply Euclidean space when the context is clear).[1] It serves as a model of the physical universe (when relativity theory is not considered), in which all known matter exists. While this space remains the most compelling and useful way to model the world as it is experienced,[2] it is only one example of a large variety of spaces in three dimensions called 3-manifolds. In this classical example, when the three values refer to measurements in different directions (coordinates), any three directions can be chosen, provided that vectors in these directions do not all lie in the same 2-space (plane). Furthermore, in this case, these three values can be labeled by any combination of three chosen from the terms width/breadth, height/depth, and length." (wikipedia.)

"This is a list of games that used to be played by children, some of which are still being played today. Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder" is a toy). Despite being transmitted primarily through word of mouth due to not being considered suitable for academic study or adult attention, traditional games have, "not only failed to disappear but have also evolved over time into new versions."[1]

Traditional children's games are defined, "as those that are played informally with minimal equipment, that children learn by example from other children, and that can be played without reference to written rules. These games are usually played by children between the ages of 7 and 12, with some latitude on both ends of the age range."[2] "Children's traditional games (also called folk games) are those that are passed from child to child, generation to generation, informally by word of mouth," and most children's games include at least two of the following six features in different proportion: physical skill, strategy, chance, repetition of patterns, creativity, and vertigo....
Tag games

    Tag[4][5]
        Ball tag
        Chain tag
        Cops and robbers (Cowboys and Indians)
        Freeze tag[6]
        Ghost in the graveyard
        Kiss chase
        Stuck in the mud
    Blind man's buff[5]
    British bulldogs (Sharks and minnows)
    Capture the flag (Stealing Sticks)
    Duck, duck, goose
    Duck on a rock
    Kabaddi
    Kick the can
    Marco Polo
    Monkey on Woodchips (Grounders)
    Patintero
    Pie
    Poison
    Puss in the corner[6]
    Ringolevio
    Statues (red light, green light; Grandmother's Footsteps)
    Tumbang preso
    What's the time, Mr Wolf?
    Chor Police

Hiding games

    Hide-and-go-seek[4][5]
    Sardines[7]

Games with equipment

    Ball games[4][5]
    Ball in a Cup
    Baseball
    Basketball
    Beanbag toss
    Catch
    Conkers
    Continuous cricket
    Dandy shandy
    Dodgeball
    Football
    Four Square (Kingey)
    French cricket
    Gaga
    Handball
    Hoop rolling
    Horseshoes
    Hula hoop
    Kickball
    Kick-to-kick
    Lagori
    Marbles[4][5]
    Minkey
    Mumblety-peg[8][9][a]
    Musical Chairs
    Paddle ball
    Paper football
    Punchball
    Queenie[10]
    Silent ball
    Soccer hockey
    Spinning top
    Spud
    Stickball
    String games[5] (cat's cradle)
    Stoop ball
    Tennis
    Tetherball
    Tug of war

Jumping games

    Ampe, from Ghana
    Double Dutch (jump rope)
    Hopscotch[4][5]
    Jumping Jacks
    Jumping rope[4][5] (Skipping rope)
    Jumpsies (also known as Chinese jump rope, elastics, or gummitwist)
    Leapfrog[4][11]

Memory games

    Chinese whispers (Telephone[4])
    Concentration
    Here Comes an Old Soldier from Botany Bay (Old Soldier)
    I packed my bag
    Kim's Game

Parlour games

    Hunt the Thimble[4] (Hot and Cold)
    Huckle buckle beanstalk[12] (Hot buttered beans[12])
    I spy
    Truth or Dare?
    Wink Murder

Hand games

    Bloody knuckles
    Chopsticks
    Clapping games[4][5]
        Concentration 64 (clapping, memory game)
        Double Double This This
        Down Down Baby
        Down by the Banks
    Hand games[4]
    Mary Mack
    Pat-a-cake
    Red hands
    Rock paper scissors
    Thumb war

Other traditional children's games

    Buck buck (High Cockalorum)
    Bulleribock (Sweden)
    Button, button, who's got the button?
    Counting out[4][5]
    Crack the whip
    Game of dares[13]
    Floor is Lava
    Follow the leader
    Four corners (game)
    House[14]
    Hurray
    Jinx
    Keep Away (Monkey in the middle)
    Knock, Knock, Ginger (Ding dong ditch)
    Knucklebones[5] (jackstones,[4] Jacks[5])
    Limbo
    London Bridge
    Mother May I?
    Ninja
    Oshikura Manju
    Pencil fighting
    Piljke
    Pitching pennies
    Poohsticks
    Red Rover
    Ring a Ring o' Roses
    Seven Up
    Simon says[14]
    Singing games
    Skully
    Sleeping lions
    Stone skipping
    Tic-tac-toe
    Tip-cat
    Wrestling" (wikipedia.)

"Josse Goffin was born in Brussels in 1938. Author of countless drawings, posters, illustrations in children’s books, graphics etc. His universe, marked by poetry and humour, nourished an abundant production in the field of commercial and cultural communication, publication of silk-screen prints and works for young people. From 1987, he created books for children which were published internationally and were awarded numerous distinctions one of which was the prestigious Bologne Fair graphic art prize in 1992. His art, evidence of clarity, imagination and candour, has been displayed in several personal exhibitions in Europe and in New York and he has received numerous tributes in the press. Between 1977 to 2004, Josse Goffin taught narrative and comic drawings in the graphic art communication workshop at the Cambre in Brusses, instituion in which he himself had graduated. From the beginning of the 2000s, his free of copyright images were exhibited in art galeries and other exhibition venues. His works were also published in art and poetry books. In 2010 « Josse Goffin – Inventory » was shown on the occasion of a retrospective of his works at the Centre of Art, Rouge-Cloître in Brussels tracing his career in graphic art, poster designer and author/illustrator of books for young people edited by Racine Editions (Belgium). In 2013 « Josse Goffin, conversation with Vincent Baudoux » was published by Tandem Publishing (Belgium). Josse Goffin lives and works in Brussels." (arteeshow.com)

" About The Wee Loft

Growing up in Europe, our standards are high when it comes to the beauty, uniqueness and durability of childhood toys. That’s why The Wee Loft has provided the very finest in classic and modern toys for more than 37 years.
 
Once a very literal “wee loft” in an old brick building in Whittier, California, today we’re blessed with two charming shops in Dana Point and Corona Del Mar. Come visit us in person or peruse our online catalog. We’re confident you’ll come away with a few new treasures and a little more childhood magic.
 
Our Promise
 
At The Wee Loft, we’re committed to the health and happiness of our children – and your children. We hand-select each item in our stores and online catalog to ensure quality and uniqueness. Our toys, like our expert staff, are dedicated to sparking happiness and creativity in our littlest friends.
 
Whether you’re shopping online or in one of our two beautiful stores, our staff is ready to help you select the perfect, age-appropriate item or gift. With complimentary giftwrap, birthday and holiday wish-list registry, product assembly, local home delivery and special order service, we’re committed to making childhood magical – and your life easier!" (theweeloft.com)