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Title:Introduction To Game Programming With Processing: For Designers, Artists, Players, Non-Tech People And Everybody Else
ISBN13:9781032386133
ISBN10:1032386134
Author:Cermak-Sassenrath, Daniel (Author)
Description:This Is An Introductory Textbook Focusing On Games (Specifically Interaction And Graphics) As A Pathway Into Programming It Empowers Its Readers To Do Basic Programming, Prototyping, Creating Games And Other Highly Interactive Applications, All From Scratch And Without Any Prior Programming Knowledge Using The Popular Programming Language Processing, It Describes, Explains, And Demonstrates The Basic And General Programming Principles And Mechanisms Used In Typical Game Algorithms And Concrete Game Projects Chapters Cover Basic Graphics, Text Output, Loops, Data Types And Variables, Movement, Time, Audio And Sound, Debugging, Classes And Objects, Event-Based Programming, Real-Time Input Controls, Computer Speed Compensation, Animation, Tiling, Scrolling, Collision Detection, Basic Ai And Much More Additional Support Materials Such As Code Examples And Demo Programs Are Available To Download From The Book's Webpage This Book Is A Great Resource For Students And Aspiring Professionals Looking For An Approachable Entry Into Game Programming
Binding:Paperback, Paperback
Publisher:CRC Press
Publication Date:2024-05-10
Dimensions:
Number of Pages:304
Language:English