Included and Condition
- Forgotten Realms: Crystal Shard #2 II (Prestige Collector's Edition) - High Grade
Overall the comic is in excellent condition. I am not a grading expert, so please see photos for more details.
Description
Issue 2: Variant cover edition by Tyler Walpole. R.A. Salvatore's bestselling Legend of Drizzt series continues! An Unholy force has descended upon Icewind Dale - Drizzt's adopted home. Spurned by those he seeks to protect, Drizzt begins training a protégé - Wulfgar! But before the young barbarian can help Drizzt stand against a massive army of orcs, goblins, and giants, he must face his own destiny...
Drizzt Do'Urden (/ˈdrɪtst doʊˈɜːrdɪn/) is a fictional character appearing in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed him to replace one of the characters in an early version of the first book, The Crystal Shard. Drizzt has since become a popular heroic character of the Forgotten Realms setting, and has been featured as the main character of a long series of books, starting chronologically with The Dark Elf Trilogy. As an atypical drow (dark elf), Drizzt has forsaken both the evil ways of his people and their home in the Underdark, in the drow city of Menzoberranzan.
Drizzt's story is told in Salvatore's fantasy novels in The Icewind Dale Trilogy, The Dark Elf Trilogy, the Legacy of the Drow series, the Paths of Darkness series, The Hunter's Blades Trilogy, the Transitions series, and the Neverwinter Saga, as well as in the short stories "The Dowry", "Dark Mirror", and "Comrades at Odds". All of the novels featuring Drizzt have made The New York Times Best Seller list. A number of the novels have been adapted into graphic novels by Devil's Due Publishing. Drizzt has also been featured in D&D-based role-playing video games, including the Baldur's Gate series and Forgotten Realms: Demon Stone.
Dragonlance
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.
In 1984, TSR published the first Dragonlance game module, Dragons of Despair, and the first novel, Dragons of Autumn Twilight. The novel began the Chronicles trilogy, a core element of the Dragonlance world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories and game supplements to the setting. Over 190 novels have used the Dragonlance setting; the Dragonlance campaign setting has also been used for multiple editions of Dungeons & Dragons and for the SAGA System. Following Wizards of the Coast's acquisition of TSR in 1997, Wizards licensed Dragonlance to Margaret Weis's company Sovereign Press to produce game materials; this licensing agreement ran from 2001 to 2007. Dragonlance returned in 2022 with a new adventure module and the start of a new novel trilogy.
The fictional Dragonlance world of Krynn contains numerous characters, an extensive timeline, and a detailed geography. The history of Krynn consists of five ages. The novels and related game products are primarily set in the fourth age, The Age of Despair. Since the publication of Dragonlance: Fifth Age in 1996, the fifth age, the Age of Mortals, has been used. The Heroes of the Lance, created by Weis and Hickman, are the popular protagonists of the Chronicles trilogy. Along with D&D's world of the Forgotten Realms, Dragonlance is one of the most popular shared worlds in fiction.
Baldur's Gate
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.
The Bhaalspawn Saga was originally developed by BioWare for personal computers. Beamdog and its division Overhaul Games developed remakes of the original games in HD. The Dark Alliance series was originally set to be developed by Snowblind Studios, but ports were handled by Black Isle Studios, High Voltage Software, and Magic Pockets, with the second game developed by Black Isle.
Black Isle Studios had planned a third series to be set in the Dalelands and be a PC-exclusive hack and slash game with pausable real-time gameplay. The game would not have been connected to the Bhaalspawn Saga series. The game was cancelled when Interplay forfeited the D&D PC license to Atari.
The series was revived in 2012 with Baldur's Gate: Enhanced Edition, an update of the original Baldur's Gate using an enhanced Infinity Engine. The release of the Enhanced Edition marked the first release in the series in eight years, and was followed by an enhanced edition of the second Baldur's Gate called Baldur's Gate II: Enhanced Edition. Beamdog was granted permission to develop new games with the license, such as Baldur's Gate: Siege of Dragonspear, an expansion for Baldur's Gate: Enhanced Edition. The license was later given to Larian Studios, who developed and published Baldur's Gate 3, released in 2023.
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