The East India Company grows quickly through the delivery of exotic
goods from New World and Far East – but to operate on such a large
scale, the company needs money, so the first world stock market is
opened in Amsterdam. Rich citizens see the opportunity to acquire even
more riches, so they invest in the stock market, while also wanting to
take part in even more opportunities to make profit. Thus, much wanted
exotic goods can be bought and sold, too, and with no secure routes a
player can make even better profits by trading them.
In Mercurius players take on the role of rich citizens in Holland in the
17th century. They invest their money in stocks of different branches
of the East India Company or try to earn much more profit through risky
trade in exotic goods. Players have their own information about
activities in the far lands and about events which can influence prices
at the market, but each of them sees only part of the picture, so they
have to look at what other players are doing and which prices are
influenced by them.
Players have starting cash at the beginning of the game, along with five
"changing prices" cards and four cards which allow them to take special
actions during play. The game board shows prices for stocks of six
branches of the East India Company and for six goods those branches
trade. On a turn, a player can make up to three purchases or sales of
stocks or goods as he wishes. He then plays one "changing prices" card
from his hand. Each card changes the price of one stock and one good.
Each card changes the prices three times, once on the turn it's played
and on two consecutive turns. The tricky part is that cards move the
value of goods twice as much as the value of stocks, so players can earn
more by trading goods – but doing so is far more risky.
Who will become the richest citizen of Holland and win the game?