Description

Condition: New

Molding color/1 piece x 1/CX001
・(C) kotobukiya
・The standard principal has about 50 points of articulation throughout the body. The knee joint is a single joint but it can bend deeply and can even be used in a kneeling position.
・The shoulders which are made up of multiple joints can be pulled forward and the arms can be crossed.
・The torso has a good range of motion so you can freely pose it lying down. The neck can be moved back and forth left and right so you can also pose it with
Infinite Encounter Megalomaria is a new series featuring a new "marionette-style" body that pursues mobility and performance capabilities for character models that are "humanoid" yet distinct from "humans." The first release "Principal" is a non-scale model standing 160mm tall. Most of the body is manufactured in Japan. The 3mm hard points on each part allow for customization with items from other series and compatibility with facial parts and bangs parts from Sousai Shojo Teien allows for unique transformations unlike previous series. [Movement Gimmick] The standard Principal features approximately 50 points of articulation. The knee joints while single-jointed are deeply bendable and support kneeling positions. The knee armor can be independently articulated for customization. The shoulders constructed with multiple joints can be pulled forward to allow for crossed arms. The range of motion around the shoulders is highly effective for a variety of poses from flashy full-body action to wielding a sword with both hands. The torso has an excellent range of motion allowing for a "lying down" pose. The neck can be moved forward backward left and right allowing for tilted poses. The elbows have a deep bend allowing for feminine poses such as placing a hand on a cheek. The hip joints are independent and feature a large forward movement mechanism allowing for flexibility poses. The legs can be spread wide to the left and right. A wide range of movements are possible from "high kicks" to "compact sitting poses." The buttocks armor is also available in a "one-piece" version so you can use it however you like. [Triple Wrist Joint] The wrists can be bent inward almost 180 degrees allowing the hard points to rotate forward. By combining them with separately sold weapon units you can create monstrous characters whose arms themselves become weapons. Use the "standard wrist joint" and "spacer" to create your own style. [Wrist] There are seven different wrist expressions. In addition to the types that are mainly designed to "hold a sword" and "hold a gun" there are also hand swords and multiple open hands. [Head and mask compatibility] The head has a layered structure and can be removed.


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No.403.004.005

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