description
Few safe havens exist on Athas, and fewer still for preservers. In the hidden places of the cities - a potter's shop, a crematoria, even under the very palace of a sorcerer king - the Veiled Alliance abides, aiding and protecting preservers and auxiliaries, and standing against defilers. In Tyr, Balic, Draj, Gulg, Nibenay, Raam, and Urik, protection from the dark forces of Athas endures.
Secret recognition signals preserve their identities. For those seeking membership comes a testing: after true intentions are proven, tests are administered and, if failed, lead to a terrible death. If successful, the candidate looks forward to years of perilous work and strife - the results of which may never see the pages of a journal. And no one quits the Alliance without facing requital.
Veiled Alliance presents the DM with all the information required to create Alliance - centered campaigns on Athas - detailed information about the five aims, adventure hooks for each Alliance, recognition signals, and maps of various headquarters. All the features you need to create thrilling, fundamental challenges to the Alliance on the ruthless world of Athas are now revealed.
Product History
DSR3: "Veiled Alliance" (1992), by Allen Varney, is the third Dark Sun Reference book detailing the setting of Athas. It was released in September 1992.
Continuing the Dark Sun Series. "Veiled Alliance" was the third of the "DSR" reference books. Like its two predecessors, "Veiled Alliance" details several related organizations. Previously, DSR1: "Slave Tribes" (1992) had covered a number of desert tribes, while DSR2: "Dune Trader" (1992) described merchant houses. Now, "Veiled Alliance" turns its attention to the secret cabals of preservers in the major cities of the Tyr region.
As such, "Veiled Alliance" is a somewhat unusual sort of wizardly splatbook, detailing more about where wizards are from than what they do. That's a big difference from Defilers and Preservers: The Wizards of Athas (1996),a much later book that was also a more typical splat.
Genres: I, Spy. The Veiled Alliances of Athas are covert, and that provides the opportunity for a very different sort of campaign. With its focus on secret societies, hidden handshakes, and other private signals, "Veiled Alliance" could support an espionage campaign — something fairly unusual for the D&D game. There's actually quite a bit of fodder for campaigns of this sort, as "Veiled Alliances" is set up so that the Alliances want to fight defilers, templars, and sorcerer-kings — which are all great hooks for PCs as well.
Expanding Athas. The Veiled Alliances had been mentioned in many early Dark Sun supplements, but this was the first time that they appeared center stage. The book includes details on the Veiled Alliance as they appeared in seven different cities of the Tyr Region: Balic, Draj, Gulg, Nibenay, Raam, Tyr, and Urik. It not only details the form that the Alliance takes in each city but also gives some details on the city itself — expanding on the city backgrounds found in the Dark Sun Boxed Set (1991), which had previously provided about a page of detail on each of these cities.
About the Creators. Though much of Varney's freelancing was for West End Games and Steve Jackson Games, he also did occasional work for TSR. "Veiled Alliance" was his only contribution to the Dark Sun line.
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Player's Handbook, Dungeon Master's Guide, Monstrous Manual, Monstrous Compendium Volume One, Monstrous Compendium Volume Two, Tome of Magic, Book of Artifacts, Player's Handbook (Revised), Dungeon Master Guide (Revised), Introduction to Advanced Dungeons & Dragons (small box with audio CD), Introduction to Advanced Dungeons & Dragons (large box with audio CD), Wrath of the Minotaur, Eye of the Wyvern, Dungeons & Dragons Game, DM's Option: High-Level Campaigns, Player's Option: Combat & Tactics, Player's Option: Skills & Powers, Player's Option: Spells & Magic, Campaign Option: Council of Wyrms, Campaign Source Book & Catacomb Guide, Castle Guide, Arms and Equipment Guide, Monster Mythology, Creative Campaigning, Complete Book of Villains, The Complete Book of Necromancers, Sages and Specialists, Of Ships and the Sea, The Complete Fighter's Handbook, The Complete Thief's Handbook, The Complete Priest's Handbook, The Complete Wizard's Handbook, The Complete Psionics Handbook, The Complete Book of Dwarves, The Complete Book of Elves, The Complete Book of Gnomes and Halflings, The Complete Ranger's Handbook, The Complete Paladin's Handbook, The Complete Druid's Handbook, The Complete Rogue's Handbook, The Complete Bard's Handbook, The Complete Ninja's Handbook, Monstrous Compendium Forgotten Realms Appendix I, Monstrous Compendium Dragonlance Appendix, Monstrous Compendium Greyhawk Appendix, Monstrous Compendium Kara-Tur Appendix, Monstrous Compendium Spelljammer Appendix I, Monstrous Compendium Outer Planes Appendix, Monstrous Compendium Spelljammer Appendix II, Monstrous Compendium Ravenloft Appendix I, Monstrous Compendium Forgotten Realms Appendix II, Monstrous Compendium Dark Sun Appendix I: Terrors of the Desert, Monstrous Compendium Al-Qadim Appendix, Monstrous Compendium Fiend Folio Appendix, Monstrous Compendium Ravenloft Appendix II: Children of the Night, Monstrous Compendium Ravenloft Appendix III, Monstrous Compendium Ravenloft Appendices I and II, Monstrous Compendium Dark Sun Appendix II: Terrors Beyond Tyr, Monstrous Compendium Mystara Appendix, Monstrous Compendium Planescape Appendix I, Monstrous Compendium Planescape Appendix II, Monstrous Compendium Planescape Appendix III, Encyclopedia Magica Volume 1, Encyclopedia Magica Volume 2, Encyclopedia Magica Volume 3, Encyclopedia Magica Volume 4, Battlesystem Miniatures Rules, Kara-Tur: The Eastern Realms, Ninja Wars, Swords of the Daimyo, Night of the Seven Swords, Ochimo: The Spirit Warrior, Blood of the Yakuza, Mad Monkey vs. the Dragon Claw, Ronin Challenge, Test of the Samurai, Ruins of Adventure, Curse of the Azure Bonds, Shadowdale, Tantras, Waterdeep, Haunted Halls of Eveningstar, Hordes of Dragonspear, Doom of Daggerdale, Gateway to Raven's Bluff, Inside Raven's Bluff, The Living City, Nightwatch in the Living City, Port of Raven's Bluff, The City of Ravens Bluff, The Lost Level, Maddgoth's Castle, Stardock, Hellgate Keep, Elminster's Ecologies, Elminster's Ecologies I: Battle of Bones, Elminster's Ecologies II: High Moor, Netheril: Empire of Magic, Cormanthyr: Empire of Elves, How the Mighty Are Fallen, The Fall of Myth Drannor, Sea of Fallen Stars, The Wyrmskull Throne, Marco Volo: Departure, Marco Volo: Journey, Marco Volo: Arrival, The Shattered Circle
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