Quite possibly the most anticipated game of 1999, Final Fantasy VIII
continues Square Soft's best selling RPG series. The story follows
Squall Leonhart, a serious and reserved gunblade-toting soldier in the
special combat unit known as SeeD, and his role in the war against the
hostile Galbadians. (Or so it would appear.) Never much for working with
others, Squall's journey will introduce him to a variety of new people,
some he'll call friends -- others he won't.
Of the characters he'll meet, no one will affect Squall's
outlook on life more than Rinoa Heartilly, a beautiful young woman who
teaches him the meaning of love. Also of note, Laguna Loire represents
the game's most mysterious character, an ex-soldier turned journalist
who appears to Squall in his dreams. Meanwhile, SeeD candidate Seifer
Almasy admires Squall's abilities but sees him as an arch-rival.
Though it bears the Final Fantasy moniker, several
differences from previous installments can be found in Final Fantasy
VIII, most obviously the overall look. The outlandishly deformed designs
composing the likes of Cloud Strife and Barret Wallace (from Final
Fantasy VII) have been replaced with a more realistic-looking band of
heroes and villains.
Also new to Final Fantasy VIII is the Junction System for
magical use. Guardian Forces (GF)s such as Ifrit and Shiva, gods and
goddesses who allowed previous Final Fantasy characters to use their
powers through Materia, are still available and must be obtained in
order to utilize certain features of the Junction System. In order to
earn possession of a GF, the force itself must be defeated or "drawn"
from a boss monster. Other less predictable methods can be used as well.
Once a character has obtained a GF, he or she can summon it during a
battle, unleashing its power and then proceeding to draw magical
abilities from enemies. GFs grow stronger with each battle and will
eventually bestow special abilities to the character who junctions it.
Unlike other Final Fantasy games (and most role-playing games
for that matter), magic points are not the limiting factor for casting
spells in Final Fantasy VIII. Rather, drawn spells are quantitative;
each opponent you face has a type of magic that can be drawn, or taken.
For instance, if a character has eight spells of one type and then casts
one, he or she is left with seven of that type until more are drawn.
Spells can also be junctioned to improve a character's vital statistics
such as hit points, offense and defense. For example, junctioning a
spell like Full-Life to hit points will make them increase dramatically,
especially if you have a lot of them stocked. Similarly, Fire
junctioned to attack means bad news to ice monsters just as junctioning
Thunder to defense won't make your typical Blitz (a type of thunder
monster) very effective. (In such cases, their attacks might even heal
you instead!)
Some RPG fans might be alarmed to learn that characters stick
with their weapons throughout the course of the entire game. However,
by reading the Weapons Monthly magazine and visiting a junk shop,
weapons can be upgraded -- but not how you might suspect. Though a fee
is involved, it is minimal. The challenge comes in attaining the rare
items necessary for the upgrades, which can usually be gained by
defeating or stealing from powerful monsters. Incidentally, money is not
earned after defeating a monster but rather through Squall's SeeD
salary, determined by his performance in field and written tests.
As with most RPGs, experience points (for both the characters
and Guardian Forces) are gained after defeating monsters, resulting in
higher levels of experience as more are attained. However, as the
characters gain experience, so do the monsters. In other words, the
level seven Bite Bugs you fight at the beginning of the game will still
be just as challenging 93 levels later.
Unlike Final Fantasy VII, which featured many mini-games, few
are found in Final Fantasy VIII. However, "Triple Triad" (a card game
played with a similar mindset as dominos) can play a major role in your
inventory later in the adventure. Each game, available to play as long
as there are people around to converse with, pits a party member and
non-player character (NPC) against one another with the cards they have
in their possession. Strategic placement of cards will earn a player
victory and the right to choose one or more of the loser's cards for his
or her own collection. "Local rules" may apply, so don't expect the
same game every time. Besides through beating a NPC, cards can be
obtained by defeating enemies or by utilizing the "card" command during
battle, in which a GF must be junctioned to use. Ultimately, the cards
can be refined into rare items and spells that help out tremendously in
your quest.
Though there may be a few differences, many of the popular
features of the franchise return in Final Fantasy VIII. First, Limit
Breaks can be enabled at critical moments unleashing a unique and
powerful attack from a character. There are also various battle
abnormalities inflicted by opponents (i.e., sleep, curse, berserk,
confuse and slow), item shops and a variety of vehicles to operate for
faster movement on the world map.
And what would a Final Fantasy game be without a few
Chocobos? In addition to utilizing their services in the game, fans of
the burden-bearing birds who also happen to own a PocketStation (as of
the game's release, only available in Japan) have the opportunity to
play "Chocobo World." This simple-looking yet epic journey involves a
Chocobo named Boco and Final Fantasy favorite Mog.
Manufacturer's description:
A member of an elite military team, Squall is
forced into a conflict beyond imagination. To survive, he must contend
with a desperate rival, a powerful sorceress, and his own mysterious
dreams.
Realistic, detailed characters and background graphics enhanced by a breathtaking musical score
An epic story based on the theme of love, set in a massive new world
New Junction System allows characters to be customized with powerful magic spells drawn from enemies
Nearly an hour of stunning motion-captured CG cinemas seamlessly integrated into gameplay
Features:
- Third person perspective
- 2D graphics
- SCI-FI, Futuristic & Fantasy themes.
Please note: This is an NTSC- Japan import game, it will not work on UK/US consoles unless you have a region-free adapater, modded console, Action Replay device etc which allows playing of imports.