Character balance changes
Taunt Cancelling: If you taunt, you will keep your momentum, allowing
the taunt to be cancelled by sliding to the edge of a platform.
Game set to 4-stock, 8 minutes, Friendly Fire and Score Display On.
A new options menu replaces Tournament Mode!
From here, you can access various options:
Widescreen: Toggles widescreen mode
Options: You can toggle whether to enable or disable gameplay
options, so that you can be tournament ready. If options are
disabled, the "Ready to Fight" banner text color at the character
select screen will be normal colored (yellow). If options are
enabled, you will be able to access the "Options >" submenu and the
"Ready to Fight" banner will be blue colored.
Options menu: This menu holds gameplay options that can be toggled
on and off. They include:
Overtime: "Sudden Death" means overtime should behave normally.
"Tournament" means that at the end of a match, if players are
tied, the ties are broken by displayed percentage. If percentage
is still tied, it goes into sudden death, which is a one stock,
3-minute match. If still tied, it repeats sudden death.
Wall Bracing: If enabled, players will be able to brace against
walls if they are hit by non-launching moves while they're on the
ground. Bracing is achieved by holding left or right on the
control stick when they are hit, similar to crouch cancelling.
When you brace a hit, your character's feet leave the ground.
This allows for upward DI. Without DI, you can also immediately
land afterwards, cutting down stun time against attacks. This is
meant to combat wall infinites.
Ledge invincibility: If set to "Dynamic", ledge invincibility is
treated similarly to shields, in that when you grab the ledge,
the amount of invincibility time on your next ledge grab is
reduced, but the invincibility time recovers over time, like
shields. This is meant to combat infinite ledge stalling.
Handicap: If set to "Stock/Crew", the handicap option controls
the number of stocks a player has in Stock Mode. If set to
"Auto", the handicap for the winner of the last match is
automatically set to the number of stocks they had left, which
makes this ideal for crew battles. Not compatible with team
battles.
Credits: List of people who contributed to SD Remix Lite
Debug menu: This is a pared down version of the SSBM Debug Menu.
If L+R+A+Start is pressed while loading a stage, it will go to the
Character Select Screen instead of the main menu.
Salty Runback: Holding A+B at the end of a match will restart that
match.
C-Stick does smash attacks in Single Player
Pause camera range significantly increased
Portrait colors on the character select screen changed, so SDR Lite
setups look different.
If no nametag selected, "SDR 3.2 Lite" shows up in the character
select screen instead of the character name, so people know which
mod they are playing.
Stage Striking: At the stage select screen, press X to strike the
currently highlighted stage, Y to strike all but the random stages,
and Z to unstrike all stages.
Omega Stages:
At the character select screen, pressing "R" will toggle Omega stages
and pressing "L" will toggle Alpha stages. When Alpha is toggled,
the flashing stage border is Red, while Omega displays Purple.
Alpha stages are the normal stages, just like Normal Melee.
Omega stages are new or altered stages. The Omega stages are:
Omega Icicle Mountain => Snag the Trophies
This is the "Snag the Trophies" stage from Classic Mode.
Omega Peach's Castle
Switches and bullet bill are removed.
Omega Rainbow Cruise => Cranky's Treehouse
Version of Jungle Japes with no water and no side platforms.
Omega Kongo Jungle
The rock, the barrel, the claptraps and the logs are removed.
Omega Jungle Japes
Water physics and claptraps removed
Omega Great Bay => Trophy Tussle: Majora's Mask
This is the Majora's Mask stage from Event Mode.
Omega Hyrule Temple => Smash Mount Olympus
This is an altered version of Snag the Trophies with three
platforms, grabbable ledges, and no pink platform.
Omega Yoshi's Story
Fly guys removed.
Omega Yoshi's Island
Altered stage design based on the left side of the alpha version.
Omega Fountain of Dreams
Platforms and water jets removed.
Omega Green Greens
All bricks removed. Wind and apples disabled.
Omega Corneria
No ships and Great Fox gun destroyed.
Omega Venom => Warzone Corneria
Corneria from Adventure Mode, with Massive Airwing attack
Omega Flat zone => Reversed Battlefield [Achilles, _glook]
Battlefield except with platform heights reversed.
Omega Brinstar
Rising lava disabled.
Omega Brinstar Depths
Kraid removed. Rotation disabled.
Omega Onett
Cars disabled. Drugstore platforms removed.
Omega Fourside => Smashville Fourside
Turned into a Melee version of Fourside using the crane.
Omega Mute City
Cars removed.
Omega Big Blue
All cars except for the first are removed.
Omega Pokemon Stadium
No transformations.
Omega Poke Floats => Whispy's Battlegrounds
Version of Green Greens with no hazards and no gaps.
Omega Mushroom Kingdom
Side floors removed. Pulley platforms lower.
Most of the blocks except for 6 are removed.
Omega Mushroom Kingdom 2
Side floors removed. Middle floor made bigger. Birdo and Pidgeot disabled.
Omega Battlefield is just normal Battlefield
Omega Final Destination
Background transitions disabled.
Omega Dreamland 64
Wind disabled
Omega Yoshi's Story 64
Clouds removed. Top platform removed. Side platforms move to
be at the same height and angle.
Omega Kongo Jungle 64
Barrel removed.