Star Citizen - SRV (LTI or 10y Insurance) - Ship

- Description:

The Argo SRV (Standard Recovery Vehicle) is a tugboat specializing in "tugging" cargo containers and ships with an integrated tractor beam for salvage, repair, or piracy. From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it. The bespoke tractor system utilizes an innovative plate and arm combination, allowing for effortless solo use as well as precision team towing for bigger jobs. Your crew and passengers stay safe too thanks to durable shields and heavy-duty armor that keep the cockpit and components secure when the situation gets hairy.

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English:

- This is not a physical object.
- This item is an in-game item (Star Citizen).
- Since it is only possible to give a gift once, returns are not accepted.
- The tracking is provided by Hangar Log on the RSI website and will be used as proof of delivery.

Delivery:

- Send me PM for the info.

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Español:

Sobre este Item:
- No es un objeto físico.
- Este item es un objeto para dentro del juego (Star Citizen).
- Ya que solo es posible regalar una vez, no se aceptan devoluciones.
- El seguimiento lo proporciona Hangar Log en el sitio web de RSI y se utilizará como prueba de entrega.

Entrega:

- Envíame un MP para la info.

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History:

- Standalone: As the name said, is entire. Can be reclaimed and buy backed.
- Standalone (OC): The same than Standalone but always with LTI for be Original Concept.
- CCU'd: Cross-Chassis Upgrade.

Insurances:

- LTI: LifeTime insurance.
- 10y/120m: Insurance of 10 years (or 120 months).

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Disclaimer:

Star Citizen is a game by Roberts Space Industries / Cloud Imperium Games (RSI) that is currently under development and in an early access Alpha/Beta phase. Items bought are subject to the game providers End User License Agreement (EULA) and Terms of Service (TOS) and subject to change. By purchasing this product you agree both to RSI's EULA and RSI's TOS and to the fact that products bought for this game may not be immediately usable in game and subject to change as development progresses.