Number of players: 1 to 4 players
Playing time: 60 minutes
Recommended age: 12+

Departure in Brighthelm - Original title: Paupers Ladder
Garolium Scaggart, the people's beloved ruler, has died. Despite a childhood of hardship, she rose to the highest rank in the royal court and did everything in her power to ensure that the poorest in Brighthelm were never forgotten. She died far too young, her work only half done.

A tournament has been called to determine her successor, brave knights have arrived via the royal roads. Bold paladins have knocked on royal doors, including bards, nobles and heroes. All with the goal of taking over Scraggart's reign and ruling the empire according to their wishes. But every single one of them was sent back to where they came from.

Because Garolium himself had conceived the tournament. It was the last thing she did and she determined that it should only be open to those with the least resources. Those whose potential was suppressed by a chain of misfortune and poverty. Brighthelm's have-nots. She had spent her whole life building a ladder for them to set off, and no one should knock it down.

Everyone plays the role of a have-not in the tournament. Together with their bird companion, players explore the wild and dangerous land of Brighthelm to learn 3 of the 5 virtues: Generosity, Companionship, Bravery, Knowledge and Greatness. You'll fight a bestarium of wild creatures, complete quests, find ingredients for powerful recipes, and discover the sights and wonders of an exciting new world along the way.

Contents:
240 region maps
144 result cards
66 equipment cards
50 gems
36 recipe cards
34 quest cards
16 life markers
12 unique cards
8 bird cards
4 have-not meeples
4 have-not boards
4 bird meeples
1 lucky charm die
1 solo player board
1 game instructions
1 game plan
1 time marker

With game rules in the following languages: DE
A tournament has been called to determine her successor, brave knights have arrived via the royal roads. Bold paladins have knocked on royal doors, including bards, nobles and heroes. All with the goal of taking over Scraggart's reign and ruling the empire according to their wishes. But every single one of them was sent back to where they came from. Because Garolium himself had conceived the tournament. It was the last thing she did and she determined that it should only be open to those with the least resources. Those whose potential was suppressed by a chain of misfortune and poverty. Brighthelm's have-nots. She had spent her whole life building a ladder for them to set off, and no one should knock it down. Everyone plays the role of a have-not in the tournament. Together with their bird