Hardback.
Hearth, Home, and horror---adventures and sites eerie, familiar, and eerily familiar...
You know the rule of three don't you? Well, this book brings you three dynamic additions to your Old Gods of Appalachia game: several complete adventures ready to pick up and run; a handful of new sites that conveniently bring Appalachian detail to your campaign; adn an indepth look at some of the locals you know and love from the podcast, written by the creators themselves! And, like all rules of three, there's a little surprise tucked in as well: a chapter all about crafting your own adventures, filling them with chills, engaging twists, and the haunting authenticity your players will love.
Each of therse sections is full of dangers and delights, sure to entrance and enthrall your players---and maybe, possibly (dare we say almost certainly), give them a scare or four!
Inside this book you'll find.
A Supplement for the Old Gods of Appalachia Roleplaying Game. Requires the Old Gods of Appalachia Roleplaying Game corebook for play.