(from the English version)
This is the COMPANION BOOK to Neverwinter Nights ADVENTURE Guide Official Perfect Guide Vol. 40
Foreword:
Welcome to the Neverwinter Nights World Builder Guide !
No game construction toolset has ever given the user as much power and flexibility to create their own games as NWN does. The tools are easy to use, but the vast number of customization options can be mind-boggling, and learning the C-based scripting language can be daunting to those with no programming experience.
For this reason, we’re going to begin with a basic module design chapter in which we build a short, simple module to illustrate how the toolset is used and what it’s capable of. This is just the tip of the iceberg, bet we’ll be dabbling in all aspects of module creation, from customizing your environments to creating monsters and scripting NPC behavior.
If you’ve already used a manual walkthrough, in-game tutorial or module wizard to make a short playable module, and you fell you’re comfortable with the way the toolset works. You may want to skip ahead to Chapter 2.
In Chapter 2, “The Game Plan”, we’ll show how we planned our own medium-scale NWN campaign, and discuss what level of scripting knowledge is necessary to execute it.
Chapters 3 through 5 are the advanced module design chapters, in which we’ll go in-depth into each of the tools, show how they were used to create the official campaign, and apply what we’ve learned to script specific scenes of our own module.
We’ll do our best to make this an entertaining adventure and to carefully document the creation via comment windows and script notes, so you can take it apart in the toolset and see how surprisingly easy it is to bring you vision to life with NWN.
It’s been a privilege and an honor to work on this project, and I hope you will enjoy our ideas and guidelines.
Happy world-building
Casey Loe and Frank Crockett
GORGEOUS ARTWORK !!!
About the Game:
Neverwinter Nights
- the Bioware/ ATARI game for PC
- based on third edition Dungeons & Dragons and Forgotten Realms rules:
Greg Kasavin of GameSpot: "Neverwinter Nights is the first Dungeons & Dragons game for the computer to implement them so well."
become the ultimate hero : You are single-handedly responsible for defeating a powerful cult;
collecting the four reagents required for stopping an insatiable plague and
thwarting an attack on the city of Neverwinter,
2000 & 2001 Game Critics Awards: Best RPG, Best Multiplayer
"one of those exceedingly rare games that has a lot to offer virtually everyone, even if they aren't already into RPGs"
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