Lot of 2 MCC RPG, Classics Mutated Adventure, NM/Sealed
The Time-Lost Citadel, MCC RPG
"Your seekers have been drawn through a space-gate to the seemingly desolate wastes of the Red Planet. But the sanguine sands of this ancient world haven’t forgotten their masters. A distant Martian temple seems to hold the key to the dreams that lured you here and the fate of an ancient Terran army. Survive this inhospitable world. Explore alien ruins. Fight against the mercurial Martians. Rescue your friends. Unite the factions that fringe this broken civilization. But more than anything, find a way back home!"
A 100+ page campaign-style adventure for MCC/DCC with dozens of new creatures, magic spells, and pregenerated characters ready to go!
Can be played as a sequel to "The Seekers of the Un-K'Nown" or as a free standing adventure.
Seekers of the Un-K’Nown, MCC RPG
Terror strikes your village! At night, an unstoppable robot spirits away game and livestock. Now it has escalated to kidnapping tribe members –including your future mother-in-law. If you want to keep your love-pledge happy, you best get off your duff and go find the Old Battle Axe… The first in a line of MCC compatible adventures by Dandyline Games. Here we have taken a classic adventure and re-imagined it as part of the irradiated wonderland of a post-apocalyptic world. All your favorite encounters are there –reskinned with the bizarre trappings of Mutant Crawl Classics. Characters must brave an ancient compound (designated ‘Quartum-Q”) to neutralize the threat of a smart-metal abductor –but this is no ordinary bunker. This is the legendary base of futurist, Zee L’Gar, and his techno-shogun ally, Rogo Khan. The two live in mythology as defenders of Terra –luminaries of the 2nd Epoch… Though little is known of what happened to them and the Quartum-Q base, what is known is that any seeker lucky enough to find it and get past its defenses, would be heir to the super-science of the ancients, developed by Zee L’Gar, himself!