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Description
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(1)tmj
GDW
BOOTS
&
SADDLES
Air Cavalry in the 80's
Game Designers Workshop 1984
BOOTS & SADDLES IS THE SECOND GAME Module in
THE ASSAULT SERIES
Playable by itself or in combination with other games and modules.
Master Designer - Frank Chadwick
Art Direction - Paul R. Banner
GAME IS UNPUNCHED
Excellent contents
Box has minor edgewear
See pictures
BOOTS & SADDLES:
"They've traded their horses for helicopters and armored vehicles, but cavalry still has the same missions: reconnaissance, screening, and mobile striking power."
Searching for a new role on the modern battlefield, cavalry has taken to the air, adding a third dimension to warfare in the '80's. Airmobile assaults bypass the front lines to attack the enemy rear; attack helicopters-exemplified by the AH-64 carrying 16 laser-guided Hellfire missiles-replace tanks as the most powerful battlefield weapon. The mobility of the combat helicopter translates into magnified impact at the decisive point of a battle.
Boots & Saddles, using the Assault system as a base, adds complete rules for combat helicopters ( and the air defense weapons intended to fight them). Helicopters are rated for armor, infrared signature (used when attacked by heat-seeking missiles), movement and maneuverability. Rules cover terrain-following and nap-of-the-earth modes, pop-ups, landing and takeoff, laser-guided missiles, and more.
U.S. helicopters include the AH-1 Cobra and AH-64 Apache attack helicopters, UH-1 and UH-60 transports, and the OH-58 observation helicopter. soviet counterparts are the Mi-24 Hind, Mi-8, Mi-26 and Mi-2. Air defense weapons include the U.S. Sergeant York and Stinger, Soviet ZU-23, ZSU-30, SAM-7, and SAM-9. Over 400 counters provide a variety of helicopter and ground forces for both sides, including U.S. and soviet mechanized infantry and tank battalions, airmobile infantry, armored cavalry, artillery, and regimental and brigade troops.
Contents
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